2014Sérgio Halaban, André Zatz
- Videos
- 60
- Creators
- 48
3 - 5 players60 minLight weight

2015Sérgio Halaban, André Zatz
Mainly reviews and how-to-play. Quartz is covered on BoardGameVideo.com by 9 reviews, 5 how-to-play guides, 3 recorded sessions, and 8 other videos.
From BoardGameGeek
Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine. In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine. Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: Extract a crystal, i.e., pull a crystal from the bag. Play a card that brings him advantages or causes problems for opponents. Leave the mine for that workday and cash in sets of crystals collected that day. Some of the main differences to the previous game are that now theres is only five rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round. What do you say? Will you accept this challenge?
Quartz has 25 videos from 21 creators: 9 reviews, 5 how-to-play guides, 3 playthroughs and 8 other videos. They date from 2015 to August 2026.
To learn the rules, start with "Quartz (Prévia): partida completa passo a passo e em português" by Igor Knop Jogos, which runs 39 min. For a quicker teach, "Quartz - Contenidos y Modo de Juego" by El Doc Logan runs 12 min.
For an opinion before you buy, start with "Double Trouble 5: Quartz" by The Dice Tower. 9 creators have reviewed it. To see it played, watch "Lets Play Quartz - A Full Board Game Play Through" by Tech Geek Gamers, one of 3 playthroughs.
If you like it, try Sheriff of Nottingham, Disney Robin Hood: Sheriff of Nottingham Game, Sheriff of Nottingham: 2nd Edition and Quartz: The Dice Game, also by Sérgio Halaban. It appears in convention videos from Gen Con 2016.
8 of 21
2014Sérgio Halaban, André Zatz
3 - 5 players60 minLight weight
2023Erica Bouyouris, Sérgio Halaban, André Zatz
3 - 5 players45 minLight weight
2020Sérgio Halaban, André Zatz
3 - 6 players60 minLight weight
2022Luis Francisco, Sérgio Halaban
3 - 6 players30 - 45 minLight weight
From BoardGameGeek:
Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine. In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine. Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: Extract a crystal, i.e., pull a crystal from the bag. Play a card that brings him advantages or causes problems for opponents. Leave the mine for that workday and cash in sets of crystals collected that day. Some of the main differences to the previous game are that now theres is only five rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round. What do you say? Will you accept this challenge?
Designers
Sérgio Halaban, André Zatz
Artist
Luis Francisco
Publisher
Passport Game Studios
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