Nova Cry: Dark Suns

Nova Cry: Dark SunsExpansion

2016Steve Easton

2 - 6 players
60 min

From BoardGameGeek

Dark Suns, expansion of the sci-fi card game Nova Cry, presents 30 new cards including 2 ships, 2 new captains, 1 new crew member type, new alien crew members, and action cards Nova Cry is an explosive sci-fi adventure for 2-6 players. Loaded with customizable options, each player chooses 1 ship, 1 captain, 3 crew members and 1 personal weapon as they set out into the danger-filled spaces of Gallator Seven. Will you explore creature-infested planets? Race an opponent to an undiscovered planet? Challenge another captain to a duel? Blast your opponent's ship to smithereens? It's all up to as you carve out a strategic path to victory in this remarkable world of heroes, villains, and awe-inspiring spaceships. The first player to score 15 victory points or be the last undestroyed ship wins. Players score points by reaching planets, winning duels, and performing actions using their available crew members (skilled in Exploration, Alien Technology, Medicine, Psychology, Repair, and Ship Upgrades). Players also collect Intel points to initiate ship battles and character duels, and will have to choose from 1 of 4 strategies during their turn to plan their victory!

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About Nova Cry: Dark Suns

From BoardGameGeek:

Dark Suns, expansion of the sci-fi card game Nova Cry, presents 30 new cards including 2 ships, 2 new captains, 1 new crew member type, new alien crew members, and action cards Nova Cry is an explosive sci-fi adventure for 2-6 players. Loaded with customizable options, each player chooses 1 ship, 1 captain, 3 crew members and 1 personal weapon as they set out into the danger-filled spaces of Gallator Seven. Will you explore creature-infested planets? Race an opponent to an undiscovered planet? Challenge another captain to a duel? Blast your opponent's ship to smithereens? It's all up to as you carve out a strategic path to victory in this remarkable world of heroes, villains, and awe-inspiring spaceships. The first player to score 15 victory points or be the last undestroyed ship wins. Players score points by reaching planets, winning duels, and performing actions using their available crew members (skilled in Exploration, Alien Technology, Medicine, Psychology, Repair, and Ship Upgrades). Players also collect Intel points to initiate ship battles and character duels, and will have to choose from 1 of 4 strategies during their turn to plan their victory!

Designer

Steve Easton

Categories

Card GameExpansion for Base-gameScience Fiction

Mechanics

Auction / BiddingDice RollingHand ManagementVariable Player Powers
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