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Freedom in the Galaxy: The Star Rebellions, 5764 AD

Freedom in the Galaxy: The Star Rebellions, 5764 AD

1979·Howard Barasch, John H. Butterfield

2 players
60 - 1200 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

First published by SPI and obviously inspired by Star Wars. Some of the character names are anagrams of SPI employees. "Freedom in the Galaxy: The Star Rebellions, 5764 AD" is a medium complexity strategic and tactical wargame of galactic conquest. Can a small band of valiant rebels withstand the oppression of the mighty Galactic Empire? The map board schematically represents over 30 solar systems. Unit types include armed forces, spaceships, Imperial characters and individual Rebels. The Rebel player must start insurrections on various planets hoping to cause a domino effect and topple the Empire's power base. The Imperial player must garrison planets, quash rebellion and conduct diplomatic missions to maintain a high loyalty factor. There are three levels of complexity to the game system. Combat is dice-based and cross-referenced on various Combat Results Tables (CRT). The game consists of a map board, 140 character cards, 400 die cut counters, a Galactic Guide, numerous playing aids and a RuleBook.

Freedom in the Galaxy: The Star Rebellions, 5764 AD

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Freedom in the Galaxy (Avalon Hill/SPI) Review & How to PlayReview39:26

Freedom in the Galaxy (Avalon Hill/SPI) Review & How to Play

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About Freedom in the Galaxy: The Star Rebellions, 5764 AD

From BoardGameGeek:

First published by SPI and obviously inspired by Star Wars. Some of the character names are anagrams of SPI employees. "Freedom in the Galaxy: The Star Rebellions, 5764 AD" is a medium complexity strategic and tactical wargame of galactic conquest. Can a small band of valiant rebels withstand the oppression of the mighty Galactic Empire? The map board schematically represents over 30 solar systems. Unit types include armed forces, spaceships, Imperial characters and individual Rebels. The Rebel player must start insurrections on various planets hoping to cause a domino effect and topple the Empire's power base. The Imperial player must garrison planets, quash rebellion and conduct diplomatic missions to maintain a high loyalty factor. There are three levels of complexity to the game system. Combat is dice-based and cross-referenced on various Combat Results Tables (CRT). The game consists of a map board, 140 character cards, 400 die cut counters, a Galactic Guide, numerous playing aids and a RuleBook.

Designers

Howard Barasch, John H. Butterfield

Artists

Redmond Aksel Simonsen, David Wenzel

Publisher

The Avalon Hill Game Co

Categories

Movies & TVPoliticalScience FictionWargame

Mechanics

Card-DrivenArea MovementDice RollingRoll & Write / Paper-and-Pencil
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