2011Jun Sasaki
- Videos
- 26
- Creators
- 22
5 - 10 players20 minLight weight

2014Jun Sasaki, Goro Sasaki
Mainly reviews. Deep Sea Adventure is covered on BoardGameVideo.com by 32 reviews, 14 how-to-play guides, 6 recorded sessions, and 6 other videos.
From BoardGameGeek
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
Deep Sea Adventure has 58 videos from 53 creators: 32 reviews, 14 how-to-play guides, 6 playthroughs and 6 other videos. They date from 2014 to May 2026.
To learn the rules, start with "Deep Sea Adventure - Overview and How to Play" by NeatoZen, which runs 9 min. For a quicker teach, "TableTalk: How to Play Deep Sea Adventure" by TABLETALK runs 5 min.
For an opinion before you buy, start with "Deep Sea Adventure Review - with Zee Garcia" by The Dice Tower. 29 creators have reviewed it. To see it played, watch "Deep Sea Adventure Full 4p Play Through" by Getting Games, one of 6 playthroughs.
If you like it, try A Fake Artist Goes to New York, Maskmen, Moon Adventure and Startups, also by Jun Sasaki.
Análisis-Parálisis
8 of 53
2011Jun Sasaki
5 - 10 players20 minLight weight
2014Jun Sasaki, 新澤 大樹 (Taiki Shinzawa)
2 - 6 players20 minLight weight
2021Jun Sasaki
2 - 5 players40 minMedium weight
2017Jun Sasaki
3 - 7 players20 minLight weight
From BoardGameGeek:
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
Designers
Jun Sasaki, Goro Sasaki
Artist
Jun Sasaki
Publisher
Oink Games
Categories
Mechanics