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Falling (Revised Edition)

Falling (Revised Edition)

2014·James Ernest

4 - 8 players
2 min
Light weight: Learn it in minutes

From BoardGameGeek

Re-implementation of Falling with some rule tweaks, some different cards, and a different card distribution. The theme, general gameplay, etc., are the same as original Falling. From the publisher's website: "Everyone is falling. And fighting. The object of the game is to hit the ground last. It's not much of a goal, but it's all you could think of on the way down." "One player deals the cards, while the other players fall. There are no turns; everyone is playing at once. Players can play cards on each other, or on themselves. These cards are called "riders," and they change how the dealer will deal. A "Hit" means "Give me two cards." A "Skip" means "Don't give me anything." And so on. Those Skips come in really handy at the end of the deck, when the dealer starts handing out the Ground cards. Catch a Ground card, and you're dead." Falling is a real-time game, it takes as long to play as it takes to deal a deck of cards at a leisurely pace. You could literally play in less than a minute.

Falling (Revised Edition)

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Falling - real-time card game 90 seconds to play Geoffrey Engelstein Ludology parachute AmassGamesUnboxing2:35

Falling - real-time card game 90 seconds to play Geoffrey Engelstein Ludology parachute AmassGames

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About Falling (Revised Edition)

From BoardGameGeek:

Re-implementation of Falling with some rule tweaks, some different cards, and a different card distribution. The theme, general gameplay, etc., are the same as original Falling. From the publisher's website: "Everyone is falling. And fighting. The object of the game is to hit the ground last. It's not much of a goal, but it's all you could think of on the way down." "One player deals the cards, while the other players fall. There are no turns; everyone is playing at once. Players can play cards on each other, or on themselves. These cards are called "riders," and they change how the dealer will deal. A "Hit" means "Give me two cards." A "Skip" means "Don't give me anything." And so on. Those Skips come in really handy at the end of the deck, when the dealer starts handing out the Ground cards. Catch a Ground card, and you're dead." Falling is a real-time game, it takes as long to play as it takes to deal a deck of cards at a leisurely pace. You could literally play in less than a minute.

Designer

James Ernest

Artist

Val Mayerik

Publisher

Cheapass Games

Categories

Card GameHumorParty Game

Mechanics

Real-Time
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Falling (Revised Edition)
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