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BUS

BUS

2015·Chris Handy (I)

2 - 3 players
20 min
Light weight: Learn it in minutes

From BoardGameGeek

You'll need absolute effiency in this quick, “Pick up and Deliver” game of balancing speed and maximum capacity. Don't get too distracted dropping off passengers, because your opponents might beat you to the bus stop or change your route through road construction! In BUS, each player controls a bus card and will navigate it throughout the city grid. A player's maximum speed, which is the number of street spaces he may move, is 5. When a player stops at a Bus Stop, he may pick up a customer card which contains 2 different customers. The customer card's point value directly correlates to the speed in which a bus' movement is reduced to, when carrying the customer card. Once a bus moves through a space with a customers' destination, the customer on the card is considered delivered. Two street tiles may be swapped if the "construction" space is used and a player may hold several customer cards for maximum efficiency. The end game is triggered once a player has completed 5 customer cards and the bus driver with the most points wins! Number 8 in the Pack O Game series.

BUS

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BUS - First Impressions Review!Review7:23

BUS - First Impressions Review!

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Nacho Average TableTop

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Nacho Average TableTop
Nacho Average TableTop
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About BUS

From BoardGameGeek:

You'll need absolute effiency in this quick, “Pick up and Deliver” game of balancing speed and maximum capacity. Don't get too distracted dropping off passengers, because your opponents might beat you to the bus stop or change your route through road construction! In BUS, each player controls a bus card and will navigate it throughout the city grid. A player's maximum speed, which is the number of street spaces he may move, is 5. When a player stops at a Bus Stop, he may pick up a customer card which contains 2 different customers. The customer card's point value directly correlates to the speed in which a bus' movement is reduced to, when carrying the customer card. Once a bus moves through a space with a customers' destination, the customer on the card is considered delivered. Two street tiles may be swapped if the "construction" space is used and a player may hold several customer cards for maximum efficiency. The end game is triggered once a player has completed 5 customer cards and the bus driver with the most points wins! Number 8 in the Pack O Game series.

Designer

Chris Handy (I)

Publisher

One Moment Games

Categories

TransportationTravel

Mechanics

Modular Board & Variable SetupNetwork and Route BuildingDraftingPick-up and Deliver
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