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Techno Witches

Techno Witches

2005·Heinrich Glumpler

2 - 4 players
30 - 50 min
Light weight: Learn it in minutes

From BoardGameGeek

Using their magic books, players plan their flights across the night sky 1 to 5 stages at a time. There they go! Full power, sharp right turn, a gentle left, "watch out! magic castle straight ahead," hit the breaks, back-up, here comes another witch! Players start with simple courses, but after they graduate from flight school, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the black cat, but the most risky and challenging adventure is the chase of the old-fashioned wizard on their antiquated straw broom.

Techno Witches

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About Techno Witches

From BoardGameGeek:

Using their magic books, players plan their flights across the night sky 1 to 5 stages at a time. There they go! Full power, sharp right turn, a gentle left, "watch out! magic castle straight ahead," hit the breaks, back-up, here comes another witch! Players start with simple courses, but after they graduate from flight school, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the black cat, but the most risky and challenging adventure is the chase of the old-fashioned wizard on their antiquated straw broom.

Designer

Heinrich Glumpler

Artists

Michael Menzel, Anke Pohl, Thilo Rick

Publisher

KOSMOS

Categories

FantasyRacing

Mechanics

Programmed ActionsModular Board & Variable SetupSimulation
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Techno Witches
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