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Ibyron: Island of Discovery

Ibyron: Island of Discovery

2016·Scott Nelson, Anna-Marie Nelson

1 - 4 players
60 - 120 min
Heavy weight: Expect a long teach

From BoardGameGeek

A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron? Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...! Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering, building construction, exploration and movement mechanisms for the Wilderness Phase, supported by an additive Worker Placement mechanism during the Village Phase, each player will design their own city; each building adding to options in game play. Each player will start out in the Wilderness phase each round. Actions will consist of using workers tokens on the island tiles, some actions requiring 1 or more workers to be used to perform that action. Players will continue in the Wilderness phase until they run out workers to perform said actions. But if a player finishes their wilderness actions before others, they don't just sit around; they head into the Village phase and may get better placements for their workers on the Village board. In the Village phase the players will use the same workers that worked for them in the Wilderness phase in this phase as well, but will instead perform money-making, shipbuilding, hiring horses, taxing, and farming actions. Each space in the village requires 1 more worker for each additional use, no matter the player. After the workers are again spent, they go into the rest box to wait to be paid to work again in the following round, in cash or food. Each building that is constructed will require permanent residence i.e. worker tokens will be used as the building itself. Using worker tokens as buildings will cut down on a player's supply of workers available in following rounds, so knowing when to construct buildings is an important timing constraint. There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city (all but 1-3 worker tokens used in buildings), wins. It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours. The second edition of the game uses tri-hex tiles.

Ibyron: Island of Discovery

Watch first

Learn to play

Ibyron: Island of Discovery Rules and Playthrough38:43

Ibyron: Island of Discovery Rules and Playthrough

The Board Gaming Doctor

The Board Gaming Doctor

Review

Ibryon: Island of Discovery Final Thoughts8:56

Ibryon: Island of Discovery Final Thoughts

The Board Gaming Doctor

The Board Gaming Doctor

Watch it played

Rahdo Previews Ibyron43:41

Rahdo Previews Ibyron

Rahdo Runs Through

Rahdo Runs Through

Which Ibyron: Island of Discovery video should I watch?

Ibyron: Island of Discovery has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 playthrough. They date from September to December 2023.

To learn the rules, start with "Ibyron: Island of Discovery Rules and Playthrough" by The Board Gaming Doctor, which runs 39 min.

For an opinion before you buy, start with "Ibryon: Island of Discovery Final Thoughts" by The Board Gaming Doctor. To see it played, watch "Rahdo Previews►►► Ibyron" by Rahdo Runs Through.

If you like it, try Healthy Heart Hospital (Third Edition) and Healthy Heart Hospital, also by Scott Nelson, or Caverna: Cave vs Cave and Inventions: Evolution of Ideas, which share several of its mechanics.

All videos

Rahdo Previews IbyronPlaythrough43:41

Rahdo Previews Ibyron

Rahdo Runs Through

Rahdo Runs Through

Ibryon: Island of Discovery Final ThoughtsReview8:56

Ibryon: Island of Discovery Final Thoughts

The Board Gaming Doctor

The Board Gaming Doctor

Ibyron: Island of Discovery Rules and PlaythroughHow to play38:43

Ibyron: Island of Discovery Rules and Playthrough

The Board Gaming Doctor

The Board Gaming Doctor

Creators who cover this

All channels
The Board Gaming Doctor
The Board Gaming Doctor
2 videos of this game
Rahdo Runs Through
Rahdo Runs Through
1 video of this game

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About Ibyron: Island of Discovery

From BoardGameGeek:

A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron? Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...! Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering, building construction, exploration and movement mechanisms for the Wilderness Phase, supported by an additive Worker Placement mechanism during the Village Phase, each player will design their own city; each building adding to options in game play. Each player will start out in the Wilderness phase each round. Actions will consist of using workers tokens on the island tiles, some actions requiring 1 or more workers to be used to perform that action. Players will continue in the Wilderness phase until they run out workers to perform said actions. But if a player finishes their wilderness actions before others, they don't just sit around; they head into the Village phase and may get better placements for their workers on the Village board. In the Village phase the players will use the same workers that worked for them in the Wilderness phase in this phase as well, but will instead perform money-making, shipbuilding, hiring horses, taxing, and farming actions. Each space in the village requires 1 more worker for each additional use, no matter the player. After the workers are again spent, they go into the rest box to wait to be paid to work again in the following round, in cash or food. Each building that is constructed will require permanent residence i.e. worker tokens will be used as the building itself. Using worker tokens as buildings will cut down on a player's supply of workers available in following rounds, so knowing when to construct buildings is an important timing constraint. There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city (all but 1-3 worker tokens used in buildings), wins. It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours. The second edition of the game uses tri-hex tiles.

Designers

Scott Nelson, Anna-Marie Nelson

Artists

Wayne Dorrington, Harald Lieske

Publisher

Self-published

Categories

City BuildingCivilizationExplorationIndustry / Manufacturing

Mechanics

Area MovementModular Board & Variable SetupTile PlacementWorker Placement
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