
War in the Wind: The Battle of Attu Island, 1943
2016Mike Nagel
From BoardGameGeek
In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima. "War in the Wind: The Battle of Attu Island, 1943" is a low-to-moderate complexity wargame (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers. In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle. Game Scale: Turn: 1 day Hex: 400 yards / 366 meters Units: Platoon to Company Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks) One 20-page War in the Wind rules booklet Two dual-side printed Player Aid cards Three 10-sided dice Complexity: Medium Solitaire Suitability: High Players: 1 or more Playing Time: 1-10 Hours
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2021Mike Nagel
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2 players0 min3.2 weight
About War in the Wind: The Battle of Attu Island, 1943
From BoardGameGeek:
Designer
Mike Nagel
Artist
Knut Grünitz
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