Tutti Frutti

Tutti Frutti

2014Theora Design

2 - 6 players
10 min
1.0/5 weight

From BoardGameGeek

Someone's made fruit salad and left chopped up fruit all over the kitchen! Time to pair up the fruit halves and put things together once again. To set up Tutti Frutti, lay out the 48 double-sided tiles on the table; each side of a tile shows half of a fruit. Each player takes one tile at random to start the game. Then as quickly as possible, everyone picks up fruit tiles one by one and adds them to the stack already in their hand - but to add a tile, you must match the fruit half showing on the top (or bottom) of your stack with an identical fruit half on the tile being added. Thus, you're combining the fruit halves to create a whole fruit. Players can flip over tile on the table to see the reverse side. Once all the tiles have been claimed or no one wants any more, players compare their tile stacks and the players with the taller pile wins - but only if all the fruits have been combined correctly! If not, he loses and the player with the next tallest stack wins.

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About Tutti Frutti

From BoardGameGeek:

Someone's made fruit salad and left chopped up fruit all over the kitchen! Time to pair up the fruit halves and put things together once again. To set up Tutti Frutti, lay out the 48 double-sided tiles on the table; each side of a tile shows half of a fruit. Each player takes one tile at random to start the game. Then as quickly as possible, everyone picks up fruit tiles one by one and adds them to the stack already in their hand - but to add a tile, you must match the fruit half showing on the top (or bottom) of your stack with an identical fruit half on the tile being added. Thus, you're combining the fruit halves to create a whole fruit. Players can flip over tile on the table to see the reverse side. Once all the tiles have been claimed or no one wants any more, players compare their tile stacks and the players with the taller pile wins - but only if all the fruits have been combined correctly! If not, he loses and the player with the next tallest stack wins.

Designer

Theora Design

Artist

Stéphane Escapa

Categories

Children's GameReal-time

Mechanics

Pattern Recognition
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