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Championship Formula Racing

Championship Formula Racing

2017·Douglas Schulz

Videos
7
Creators
3

Mainly playthroughs. Championship Formula Racing is covered on BoardGameVideo.com by 2 reviews, 4 recorded sessions, and 1 unboxings.

1 - 12 players
45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log, using a more modern system of record-keeping in its place

Championship Formula Racing

Watch first

Review

Championship Formula Racing (CFR) (Review)20:16

Championship Formula Racing (CFR) (Review)

Ray Phay

Ray Phay

Watch it played

CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 1/2]1:17:57

CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 1/2]

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

Which Championship Formula Racing video should I watch?

Championship Formula Racing has 7 videos from 3 creators: 2 reviews, 4 playthroughs and 1 unboxing. They date from 2022 to March 2026.

For an opinion before you buy, start with "Championship Formula Racing (CFR) (Review)" by Ray Phay. To see it played, watch "CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 1/2]" by So Many Games, So Little Time SMGSLT, one of 4 playthroughs.

If you like it, try Radlands, Target for Today, Carnival Zombie: 2nd Edition or Star Wars: Armada, which share several of its mechanics.

All videos

Championship Formula Racing (CFR) (Review)Review20:16

Championship Formula Racing (CFR) (Review)

Ray Phay

Ray Phay

Championship Formula Racing (Unboxing)Unboxing21:42

Championship Formula Racing (Unboxing)

Ray Phay

Ray Phay

CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 1/2]Playthrough1:17:57

CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 1/2]

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

CFR - 2 Player play thru - using AIPlaythrough41:55

CFR - 2 Player play thru - using AI

Rodi Carsone | Astra Obscura

Rodi Carsone | Astra Obscura

CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 2/2]Playthrough1:20:56

CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 2/2]

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

CFR Championship [Monza] - SOLO with 5 AI's [Part 1/2]Review1:30:04

CFR Championship [Monza] - SOLO with 5 AI's [Part 1/2]

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

CFR Championship [Monza] - SOLO with 5 AI's [Part 2/2]Playthrough1:29:42

CFR Championship [Monza] - SOLO with 5 AI's [Part 2/2]

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

Creators who cover this

All channels
So Many Games, So Little Time SMGSLT
So Many Games, So Little Time SMGSLT
4 videos of this game
Ray Phay
Ray Phay
2 videos of this game
Rodi Carsone | Astra Obscura
Rodi Carsone | Astra Obscura
1 video of this game

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About Championship Formula Racing

From BoardGameGeek:

In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log, using a more modern system of record-keeping in its place

Designer

Douglas Schulz

Artist

Ginger Ludden

Publisher

Ultra PRO

Categories

RacingSports

Mechanics

Action PointsProgrammed ActionsSimulationVariable Player Powers
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