
2017Douglas Schulz
Mainly playthroughs. Championship Formula Racing is covered on BoardGameVideo.com by 2 reviews, 4 recorded sessions, and 1 unboxings.
From BoardGameGeek
In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log, using a more modern system of record-keeping in its place
Championship Formula Racing has 7 videos from 3 creators: 2 reviews, 4 playthroughs and 1 unboxing. They date from 2022 to March 2026.
For an opinion before you buy, start with "Championship Formula Racing (CFR) (Review)" by Ray Phay. To see it played, watch "CFR Championship STAGE 2 [Monte Carlo] - SOLO with 5 AI's [Part 1/2]" by So Many Games, So Little Time SMGSLT, one of 4 playthroughs.
If you like it, try Radlands, Target for Today, Carnival Zombie: 2nd Edition or Star Wars: Armada, which share several of its mechanics.
2017Steve Dixon, Shawn Rife
1 players45 - 90 minHeavy weight
2022Matteo Santus
1 - 6 players45 - 120 minHeavy weight
2015James Kniffen, Christian T. Petersen
2 players120 minHeavy weight
From BoardGameGeek:
In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log, using a more modern system of record-keeping in its place
Designer
Douglas Schulz
Artist
Ginger Ludden
Publisher
Ultra PRO
Categories
Mechanics