2023Seth Jaffee, Dan Keltner
- Videos
- 65
- Creators
- 54
1 - 4 players60 minMedium weight

2014Seth Jaffee, Dan Keltner
Mostly reviews. Isle of Trains is covered on BoardGameVideo.com by 14 reviews, 3 how-to-play guides, 1 recorded sessions, and 1 other video.
From BoardGameGeek
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent's train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
Isle of Trains has 19 videos from 16 creators: 14 reviews, 3 how-to-play guides, 1 playthrough and 1 other video. They date from 2014 to August 2022.
To learn the rules, start with "Isle of trains (Tutorial)" by OCEANO DE JUEGOS, which runs 18 min.
For an opinion before you buy, start with "Dice Tower Reviews: Isle of Trains" by The Dice Tower. 13 creators have reviewed it. To see it played, watch "¡A Todo Tren!, partida" by Territorio Oca.
If you like it, try Isle of Trains: All Aboard, Crusaders: Thy Will Be Done, Crusaders: Thy Will Be Done – Divine Influence and Eminent Domain, also by Seth Jaffee. It appears in convention videos from Gen Con 2014.
8 of 16
2023Seth Jaffee, Dan Keltner
1 - 4 players60 minMedium weight
2018Seth Jaffee
2 - 4 players40 - 60 minMedium weight
2022Seth Jaffee
2 - 4 players45 - 60 minMedium weight
From BoardGameGeek:
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent's train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
Designers
Seth Jaffee, Dan Keltner
Artists
Daniel Guidera, Christopher Kirkman
Publisher
Dice Hate Me Games
Categories
Mechanics