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Have Gun Will Travel

Have Gun Will Travel

1959

2 - 4 players
30 min

From BoardGameGeek

This game is based on the television adventures of the famed "Paladin" who accepts assignments to capture outlaws of the Old west. Each player is dealt a card depicting an outlaw, the city he's located in and reward amount for capturing him. On your turn, you spin the spinner and advance along the trails the number of spaces indicated. When you reach the town where the outlaw on your card is located, you immediately spin the spinner and if it stops on "HIT", you capture the outlaw (otherwise you try again next turn). Once captured, you place a "Bullet" token on the card then draw a new one. If you land on another player, you may have a shootout (high spin wins) and the loser has an outlaw escape. The first player to return to San Francisco with the required amount of money ($15,000 with 4 players) by capturing outlaws wins.

Have Gun Will Travel

Watch first

Review

Have Gun Will Travel - Review and How to Play9:20

Have Gun Will Travel - Review and How to Play

Gamers Closet

Gamers Closet

Watch it played

Have Gun Will Travel - Playthrough17:03

Have Gun Will Travel - Playthrough

Gamers Closet

Gamers Closet

Which Have Gun Will Travel video should I watch?

Have Gun Will Travel has 2 videos from 1 creator: 1 review and 1 playthrough. They date from May to November 2024.

For an opinion before you buy, start with "Have Gun Will Travel - Review and How to Play" by Gamers Closet. To see it played, watch "Have Gun Will Travel - Playthrough" by Gamers Closet.

All videos

Have Gun Will Travel - Review and How to PlayReview9:20

Have Gun Will Travel - Review and How to Play

Gamers Closet

Gamers Closet

Have Gun Will Travel - PlaythroughPlaythrough17:03

Have Gun Will Travel - Playthrough

Gamers Closet

Gamers Closet

Creators who cover this

All channels
Gamers Closet
Gamers Closet
2 videos of this game

About Have Gun Will Travel

From BoardGameGeek:

This game is based on the television adventures of the famed "Paladin" who accepts assignments to capture outlaws of the Old west. Each player is dealt a card depicting an outlaw, the city he's located in and reward amount for capturing him. On your turn, you spin the spinner and advance along the trails the number of spaces indicated. When you reach the town where the outlaw on your card is located, you immediately spin the spinner and if it stops on "HIT", you capture the outlaw (otherwise you try again next turn). Once captured, you place a "Bullet" token on the card then draw a new one. If you land on another player, you may have a shootout (high spin wins) and the loser has an outlaw escape. The first player to return to San Francisco with the required amount of money ($15,000 with 4 players) by capturing outlaws wins.

Publisher

Parker Brothers

Categories

American WestFightingMovies & TV

Mechanics

Roll and Move
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Have Gun Will Travel
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