Stalingrad: Verdun on the Volga

Stalingrad: Verdun on the Volga

2016Michael Rinella

2 players
180 min
2.7/5 weight

From BoardGameGeek

A regimental-scale game of the two-month struggle for control of the 30-kilometer long industrial town that sat on the west bank of the Volga River. Stalingrad: Verdun on the Volga is divided into several two-player scenarios (based on the historical German offensives in September and October). The game enables you to re-fight one of the most important battles of World War II in a single evening (a victory point check at the mid-way point that can keep games under three hours) using Rinella's favorite area impulse game system. - Turns represent four days of historical time. - The unit scale is roughly regimental, with some battalion-sized formations, versus battalion scale with some company-sized formations. - Only three units types - infantry, armor, and pioneer. - An accurate modeling of German combat attrition. Based on most recent publications utilizing post-Cold War Soviet sources (primarily Glantz).

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Stuka Joe
1 video of this game

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About Stalingrad: Verdun on the Volga

From BoardGameGeek:

A regimental-scale game of the two-month struggle for control of the 30-kilometer long industrial town that sat on the west bank of the Volga River. Stalingrad: Verdun on the Volga is divided into several two-player scenarios (based on the historical German offensives in September and October). The game enables you to re-fight one of the most important battles of World War II in a single evening (a victory point check at the mid-way point that can keep games under three hours) using Rinella's favorite area impulse game system. - Turns represent four days of historical time. - The unit scale is roughly regimental, with some battalion-sized formations, versus battalion scale with some company-sized formations. - Only three units types - infantry, armor, and pioneer. - An accurate modeling of German combat attrition. Based on most recent publications utilizing post-Cold War Soviet sources (primarily Glantz).

Designer

Michael Rinella

Artist

Mark Mahaffey

Categories

WargameWorld War II

Mechanics

Area MovementArea-ImpulseDice RollingSimulation
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