2022David Chircop
- Videos
- 70
- Creators
- 58
1 - 4 players25 - 100 minHeavy weight

2015David Chircop, Yannick Massa
From BoardGameGeek
...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
...and then, we held hands. has 2 videos from 1 creator: 2 reviews. They date from 2023 to November 2024.
If you like it, try Hamlet: The Village Building Game, The Pursuit of Happiness, Petrichor: Cows and Hamlet: By the Lake, also by David Chircop.
2022David Chircop
1 - 4 players25 - 100 minHeavy weight
2015Adrian Abela, David Chircop
1 - 4 players60 - 90 minMedium weight
2021David Chircop, Dávid Turczi
1 - 4 players20 - 80 minVery heavy weight
2024David Chircop, Johnathan Harrington
1 - 4 players60 - 90 minMedium weight
From BoardGameGeek:
...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
Designers
David Chircop, Yannick Massa
Artists
Marie Cardouat, David Chircop, Todd Sanders
Publisher
LudiCreations
Categories
Mechanics