
2014Arve D. Fühler
Mainly reviews. Scharfe Schoten is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, 1 recorded sessions, and 1 other video.
From BoardGameGeek
Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks - but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color. During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins.
Scharfe Schoten has 7 videos from 7 creators: 4 reviews, 1 how-to-play guide, 1 playthrough and 1 other video. They date from 2014 to July 2026.
To learn the rules, start with "Scharfe Schoten | How to Play" by One Rule Wrong, which runs 9 min.
For an opinion before you buy, start with "Scharfe Schoten Review - with Tom Vasel" by The Dice Tower. 4 creators have reviewed it. To see it played, watch "Dads on a Map TRICKY Streams: Scharfe Schoten" by Dads on a Map.
If you like it, try Monasterium, AEOLOS, Glory Islands and All Mine!, also by Arve D. Fühler.
2022Guido Eckhof, Arve D. Fühler
2 - 4 players60 minMedium weight
2022Arve D. Fühler
2 - 4 players30 - 45 minMedium weight
From BoardGameGeek:
Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks - but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color. During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins.
Designer
Arve D. Fühler
Artist
Victor Boden
Publisher
Zoch Verlag
Categories
Mechanics