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Trapping the Ogre

Trapping the Ogre

2013·Paul Rohrbaugh

2 players
60 min
Light weight: Learn it in minutes

From BoardGameGeek

Trapping the Ogre is the sixteenth game in the Pocket Battle Games series from LPS, Inc. The Leipzig battlefield saw the Coalition units battling to seize the only practical line of retreat open to the French, and if successful, trapping them for a truly "Napoleonic" style victory in reverse. Trapping the Ogre is a mini-game, postcard sized. Rules at the back, map front and 16 double sided counters along the sides. The game is a hex and counter game where troops are activated though a standard deck of cards: black activates French units, red Coalition. How many and all is determined by the specific card. Combat is resolved by comparing combat strengths of the units and drawing cards from that same deck. Whenever a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins. Player who controls (occupies or last to occupy) Star hex (J7) wins the game. This game is part of a series of postcard games about the battle of Leipzig, which can be played individually or combined into a single game called A Bridge Too Few (for this you will need an article published in the 2013 Against The Odds Annual): 13) Marschall Vorwärts! 14) "A Matter of Honor, Sire" 15) The Nations Assemble 16) Trapping the Ogre

Trapping the Ogre

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Coffee with Kilroy - Trapping the Ogre (ATO) - Postcard GameUnboxing9:20

Coffee with Kilroy - Trapping the Ogre (ATO) - Postcard Game

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About Trapping the Ogre

From BoardGameGeek:

Trapping the Ogre is the sixteenth game in the Pocket Battle Games series from LPS, Inc. The Leipzig battlefield saw the Coalition units battling to seize the only practical line of retreat open to the French, and if successful, trapping them for a truly "Napoleonic" style victory in reverse. Trapping the Ogre is a mini-game, postcard sized. Rules at the back, map front and 16 double sided counters along the sides. The game is a hex and counter game where troops are activated though a standard deck of cards: black activates French units, red Coalition. How many and all is determined by the specific card. Combat is resolved by comparing combat strengths of the units and drawing cards from that same deck. Whenever a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins. Player who controls (occupies or last to occupy) Star hex (J7) wins the game. This game is part of a series of postcard games about the battle of Leipzig, which can be played individually or combined into a single game called A Bridge Too Few (for this you will need an article published in the 2013 Against The Odds Annual): 13) Marschall Vorwärts! 14) "A Matter of Honor, Sire" 15) The Nations Assemble 16) Trapping the Ogre

Designer

Paul Rohrbaugh

Artists

Ilya Kudriashov, Mark Mahaffey

Publisher

Against the Odds

Categories

NapoleonicWargame

Mechanics

Hex Grid
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Trapping the Ogre
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