1981Scott Abbott, Chris Haney
- Videos
- 20
- Creators
- 18
2 - 24 players90 minLight weight

1971
From BoardGameGeek
This game is based on the 70's TV cartoon. "Funky Phantom" and his pet cat "Boo", who lived during the American Revolutionary War, appear as ghosts to three teenagers and their dog when they stumble upon Funky's haunted abode. The time was twelve midnight. In the play of the game, the players collect units of hours. On your turn, you roll the dice and move along the track the number of spaces indicated. If you land on a Black Ghost space, you draw a card. Number cards (from 1 to 4) represent hours. A Boo The Cat card allows you to travel backwards for a turn. If you land on another player who does not occupy a Safe space, you may steal one of the player's cards. The first player who has a number of cards that total exactly 12 hours wins.
Funky Phantom Game has 2 videos from 2 creators: 1 review and 1 playthrough. They date from 2015 to October 2023.
For an opinion before you buy, start with "The Funky Phantom - Review and How to Play" by Gamers Closet. To see it played, watch "Jake & Owen Play: The Funky Phantom" by owenneil.
If you like it, try Trivial Pursuit: Genus Edition, Nautilion, Mountain Goats or Colosseum, which share several of its mechanics.
1981Scott Abbott, Chris Haney
2 - 24 players90 minLight weight
2016Shadi Torbey
1 - 2 players30 minLight weight
2007Wolfgang Kramer, Markus Lübke
3 - 5 players60 - 90 minMedium weight
From BoardGameGeek:
This game is based on the 70's TV cartoon. "Funky Phantom" and his pet cat "Boo", who lived during the American Revolutionary War, appear as ghosts to three teenagers and their dog when they stumble upon Funky's haunted abode. The time was twelve midnight. In the play of the game, the players collect units of hours. On your turn, you roll the dice and move along the track the number of spaces indicated. If you land on a Black Ghost space, you draw a card. Number cards (from 1 to 4) represent hours. A Boo The Cat card allows you to travel backwards for a turn. If you land on another player who does not occupy a Safe space, you may steal one of the player's cards. The first player who has a number of cards that total exactly 12 hours wins.