2015Mike Fitzgerald
- Videos
- 68
- Creators
- 42
1 - 4 players45 minMedium weight

2014Mike Fitzgerald
From BoardGameGeek
Diamonds is a trick-taking card game in which players collect Diamonds - not cards bearing that suit, mind you, but rather actual "Diamond Crystals" (acrylic crystals) included in the game. What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players. The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action. The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round. Whoever has the most points in Diamond Crystals at the end of the game wins!
Diamonds has 2 videos from 1 creator: 1 review and 1 playthrough. They date from May 2026.
For an opinion before you buy, start with "Diamonds Board Game Review | Trick-Taking with a Twist & Final Verdict" by Tabletop Gaming Guild. To see it played, watch "Diamonds Card Game Playthrough on Board Game Arena | Trick-Taking Strategy in Action" by Tabletop Gaming Guild.
If you like it, try Baseball Highlights: 2045, Wyatt Earp, Score Cards and Detective Rummy, also by Mike Fitzgerald.
2015Mike Fitzgerald
1 - 4 players45 minMedium weight
2001Richard Borg, Mike Fitzgerald
2 - 4 players30 - 45 minLight weight
2022Ralph H. Anderson, Mike Fitzgerald
2 - 4 players45 - 60 min
From BoardGameGeek:
Diamonds is a trick-taking card game in which players collect Diamonds - not cards bearing that suit, mind you, but rather actual "Diamond Crystals" (acrylic crystals) included in the game. What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players. The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action. The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round. Whoever has the most points in Diamond Crystals at the end of the game wins!
Designer
Mike Fitzgerald
Artists
William Bricker, Daniel Solis
Publisher
Stronghold Games
Categories
Mechanics