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Greed

Greed

2014·Donald X. Vaccarino

2 - 5 players
30 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards. At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings. The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.

Greed

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Greed Review - Chairman of the BoardReview4:10

Greed Review - Chairman of the Board

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Chairman of the Board

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About Greed

From BoardGameGeek:

In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards. At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings. The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.

Designer

Donald X. Vaccarino

Artists

Patrick Rennwanz, Claus Stephan

Publisher

Queen Games

Categories

Card GameMafia

Mechanics

DraftingEnd Game BonusesHand ManagementSimultaneous Action Selection
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