1970Marvin Glass, Geoffrey Hayes
- Videos
- 33
- Creators
- 29
2 - 4 players45 minLight weight

1974Geoffrey Hayes
Some unboxings and reviews. Hotel is covered on BoardGameVideo.com by 3 reviews, 4 unboxings, and 12 other videos.
From BoardGameGeek
In Hotel, players step into the role of globe-trotting real estate tycoons, competing to build, expand, and profit from the most luxurious resorts in the world. Think Monopoly meets architectural flair-with 3D buildings that rise from the board as you play. The goal? Bankrupt your opponents or become the wealthiest mogul through clever property management. Each successful hotel must include three essential elements: land, building structures, and guest entrances-all purchased separately. As players roll and move around the board, landing on an opponent's hotel means shelling out for a stay. The more elaborate the hotel, the higher the fee. With dazzling miniatures-complete with driveways, pools, and ski chalets-Hotel brings visual charm and tactile fun to classic economic gameplay. Strategic decisions around investment, expansion, and entrance placement create exciting, unpredictable turns. Will you build the Marina, the Royal, or the futuristic Boomerang? Part economic showdown, part 3D spectacle, Hotel remains a nostalgic classic that combines luck, planning, and ruthless luxury.
Hotel has 19 videos from 14 creators: 3 reviews, 4 unboxings and 12 other videos. They date from 2020 to February 2025.
If you like it, try Ghost Castle, also by Geoffrey Hayes, or The Grape Escape, Thunder Road: Ignition and Talisman: Revised 4th Edition, which share several of its mechanics.
8 of 14
1970Marvin Glass, Geoffrey Hayes
2 - 4 players45 minLight weight
2026Noah Cohen, Rob Daviau, Justin D. Jacobson, Justin Kemppainen
2 - 4 players25 - 45 min
2007John Goodenough, Robert Harris
2 - 6 players90 minMedium weight
From BoardGameGeek:
In Hotel, players step into the role of globe-trotting real estate tycoons, competing to build, expand, and profit from the most luxurious resorts in the world. Think Monopoly meets architectural flair-with 3D buildings that rise from the board as you play. The goal? Bankrupt your opponents or become the wealthiest mogul through clever property management. Each successful hotel must include three essential elements: land, building structures, and guest entrances-all purchased separately. As players roll and move around the board, landing on an opponent's hotel means shelling out for a stay. The more elaborate the hotel, the higher the fee. With dazzling miniatures-complete with driveways, pools, and ski chalets-Hotel brings visual charm and tactile fun to classic economic gameplay. Strategic decisions around investment, expansion, and entrance placement create exciting, unpredictable turns. Will you build the Marina, the Royal, or the futuristic Boomerang? Part economic showdown, part 3D spectacle, Hotel remains a nostalgic classic that combines luck, planning, and ruthless luxury.
Designer
Geoffrey Hayes
Artist
Denys Fisher
Publisher
ADC Blackfire Entertainment
Categories
Mechanics