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Power Grid: Australia & Indian Subcontinent

Power Grid: Australia & Indian Subcontinent

Expansion

2013·Friedemann Friese

2 - 6 players
120 min
Heavy weight: Expect a long teach

From BoardGameGeek

Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid! • Australia does not have a single connected power network. Only in the populated regions, mainly in the south east, are several cities connected to each other. Because of this, players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production, but it does mine huge amounts of the material to sell to other countries. This offers a completely new game element, even for experienced Power Grid players! • The Indian Subcontinent is always in danger of suffering huge power outages if the players increase their networks too quickly. Additionally, the players must buy their resources on a limited resource market, which does not always guarantee enough resources for all players.

Power Grid: Australia & Indian Subcontinent

All videos

Power Grid: India w/New PPs Set 1 - 4p Teaching, Play-through, & RoundTable by Heavy CardboardPlaythrough3:12:09

Power Grid: India w/New PPs Set 1 - 4p Teaching, Play-through, & RoundTable by Heavy Cardboard

Heavy Cardboard

Heavy Cardboard

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Heavy Cardboard
Heavy Cardboard
1 video of this game

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About Power Grid: Australia & Indian Subcontinent

From BoardGameGeek:

Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid! • Australia does not have a single connected power network. Only in the populated regions, mainly in the south east, are several cities connected to each other. Because of this, players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production, but it does mine huge amounts of the material to sell to other countries. This offers a completely new game element, even for experienced Power Grid players! • The Indian Subcontinent is always in danger of suffering huge power outages if the players increase their networks too quickly. Additionally, the players must buy their resources on a limited resource market, which does not always guarantee enough resources for all players.

Designer

Friedemann Friese

Artist

Lars-Arne "Maura" Kalusky

Publisher

2F-Spiele

Categories

EconomicIndustry / Manufacturing

Mechanics

Auction / BiddingResource ManagementMarket & TradingNetwork and Route Building
View on BoardGameGeek ›
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