2024Max Brooke, Michael Gernes
- Videos
- 32
- Creators
- 8
2 - 6 players30 - 180 minHeavy weight

2013Richard Clarke (III)
From BoardGameGeek
"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as "probably the best set of Skirmish rules I've ever played". At 104 pages, the book includes the rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet Union, a system allowing the gamer to select support depending on the scenario being played, so you can pit two well matched forces against each other for a fun and challenging gaming experience.
Chain of Command has 4 videos from 1 creator: 1 review, 1 how-to-play guide and 2 unboxings. They date from 2024 to March 2026.
To learn the rules, start with "Fallschirmjägers in Battle of the Bulge - Units, Equipment, Scenarios Ideas & Warlord kit accuracy" by Potan's War - ASMR for Men, which runs 25 min.
For an opinion before you buy, start with "Unboxing the 3D Printed Town Ruins from Printable Scenery - Printed by Nerd-Stuff" by Potan's War - ASMR for Men.
If you like it, try Star Trek: Into The Unknown – Federation vs. Dominion Core Set, Star Wars: Armada, Tannhäuser or Frostgrave: Second Edition, which share several of its mechanics.
2024Max Brooke, Michael Gernes
2 - 6 players30 - 180 minHeavy weight
2015James Kniffen, Christian T. Petersen
2 players120 minHeavy weight
2007William Grosselin, Didier Poli
2 - 10 players60 - 120 minMedium weight
2020Joseph McCullough
2 - 8 players60 - 120 minMedium weight
From BoardGameGeek:
"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as "probably the best set of Skirmish rules I've ever played". At 104 pages, the book includes the rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet Union, a system allowing the gamer to select support depending on the scenario being played, so you can pit two well matched forces against each other for a fun and challenging gaming experience.
Designer
Richard Clarke (III)
Publisher
Too Fat Lardies
Categories
Mechanics