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Wizard

Wizard

1984·Ken Fisher

Videos
6
Creators
5

Mostly how-to-play and unboxings. Wizard is covered on BoardGameVideo.com by 3 how-to-play guides, 1 recorded sessions, and 2 unboxings.

3 - 6 players
45 min
Light weight: Learn it in minutes

From BoardGameGeek

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards - one card in the first round, two cards in the second, three in the third, etc. - then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round. The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led. After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins. After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted. A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

Wizard

Watch first

Learn to play

How to Play Wizard Card Game | Full Rules and Tutorial9:37

How to Play Wizard Card Game | Full Rules and Tutorial

Nights Around a Table

Nights Around a Table

Watch it played

Wizard Playthrough on Board Game Arena1:20:43

Wizard Playthrough on Board Game Arena

Tabletop Gaming Guild

Tabletop Gaming Guild

Which Wizard video should I watch?

Wizard has 6 videos from 5 creators: 3 how-to-play guides, 1 playthrough and 2 unboxings. They date from 2024 to December 2025.

To learn the rules, start with "How to Play Wizard Card Game | Full Rules and Tutorial" by Nights Around a Table, which runs 10 min.

To see it played, watch "Wizard Playthrough on Board Game Arena" by Tabletop Gaming Guild.

If you like it, try Wizard Junior, also by Ken Fisher, or SCOUT, dnup and Jungo, which share several of its mechanics.

All videos

Wizard - Das Schwarze Auge Spiel Unboxing – Was steckt drin? | DieHausis B-SeiteUnboxing3:12

Wizard - Das Schwarze Auge Spiel Unboxing – Was steckt drin? | DieHausis B-Seite

DieHausis B-Seite - Brettspiele, Unboxing

DieHausis B-Seite - Brettspiele, Unboxing

How to Play Wizard Card Game | Full Rules and TutorialHow to play9:37

How to Play Wizard Card Game | Full Rules and Tutorial

Nights Around a Table

Nights Around a Table

Wizard Playthrough on Board Game ArenaPlaythrough1:20:43

Wizard Playthrough on Board Game Arena

Tabletop Gaming Guild

Tabletop Gaming Guild

Be a WIZARD at keeping score in the Wizard card game!How to play6:04

Be a WIZARD at keeping score in the Wizard card game!

Game Rules

Game Rules

Unboxing the new "Das Schwarze Auge" version of "Wizard"Unboxing0:57

Unboxing the new "Das Schwarze Auge" version of "Wizard"

jPlay

jPlay

How to Play Wizard | hit your bid and earn pointsHow to play6:03

How to Play Wizard | hit your bid and earn points

Game Rules

Game Rules

Creators who cover this

All channels
Game Rules
Game Rules
2 videos of this game
DieHausis B-Seite - Brettspiele, Unboxing
DieHausis B-Seite - Brettspiele, Unboxing
1 video of this game
jPlay
jPlay
1 video of this game
Nights Around a Table
Nights Around a Table
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game

Games like this

All games

Wizard Junior

2006·Ken Fisher

Videos
1
Creators
1
Unboxings

3 - 6 players·20 min·Light weight

SCOUT

2019·Kei Kajino (梶野 桂)

Videos
87
Creators
77
Mainly reviews

2 - 5 players·20 min·Light weight

dnup

2024·Kei Kajino (梶野 桂)

Videos
44
Creators
41
Mostly how-to-play and reviews

2 - 5 players·15 - 20 min·Light weight

Jungo

2025·荒尾 俊樹 (Toshiki Arao)

Videos
35
Creators
29
Mainly reviews and how-to-play

2 - 5 players·15 min·Light weight

About Wizard

From BoardGameGeek:

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards - one card in the first round, two cards in the second, three in the third, etc. - then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round. The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led. After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins. After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted. A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

Designer

Ken Fisher

Artist

Franz Vohwinkel

Publisher

K. Fisher Enterprises Ltd.

Categories

Card GameFantasy

Mechanics

Betting & BluffingHand ManagementTrick-taking & Climbing
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