1990Richard H. Berg, Thaddeus B. Kubis, Robert G. Markham
- Videos
- 2
- Creators
- 1
2 players180 minMedium weight

1987Robert G. Markham, Mark Seaman
How-to-play and playthroughs. Raid on St. Nazaire is covered on BoardGameVideo.com by 13 how-to-play guides, 11 recorded sessions, and 1 other video.
From BoardGameGeek
This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire. In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them. The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized. The game ends when either all British units are killed or escape and they score for the targets destroyed.
Learn to play
Raid on St. Nazaire has 25 videos from 5 creators: 13 how-to-play guides, 11 playthroughs and 1 other video. They date from 2014 to May 2024.
To learn the rules, start with "Raid on St. Nazaire - Turn 01" by Ronnie Tucker, which runs 36 min. For a quicker teach, "Raid on St. Nazaire: Turn Sequence" by Seek Out and Play runs 8 min.
To see it played, watch "Raid on St Nazaire Video Log / Episode 1: "Plans"" by Stuka Joe, one of 11 playthroughs.
If you like it, try 1862, Winceby and Royalists & Roundheads, also by Robert G. Markham, or Tarawa: Bloody Betio, also by Mark Seaman.
1990Richard H. Berg, Thaddeus B. Kubis, Robert G. Markham
2 players180 minMedium weight
From BoardGameGeek:
This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire. In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them. The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized. The game ends when either all British units are killed or escape and they score for the targets destroyed.
Designers
Robert G. Markham, Mark Seaman
Artists
Charles Kibler, George I. Parrish, Jr.
Publisher
The Avalon Hill Game Co
Categories
Mechanics