boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Continental Express

Continental Express

2014·Charles Chevallier

2 - 4 players
20 min
Light weight: Learn it in minutes

From BoardGameGeek

In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each player chooses one of two contract cards dealt to them; these contracts require players to collect icons of a particular color or groups of like-colored icons or icons and company tokens of differing colors. Players then take turns drafting cards from three face-up rows; the card on the end of each row costs nothing, the card in the middle costs $1, and the card closest to each of the three decks costs $2. Players start with no money, however, and the only way to get some is to draft it – but naturally that means you'll be forgoing other cards. If a player has train cars matching one of the three face-up objective cards, he can choose to discard those train cars and claim the objective – and since the objectives have the icons that satisfy contracts, you'll probably want to do that. In addition to train cars and money, players can draft characters, taking the special action of a character when he drafts one. Actions include things like taking a train car of your choice from the card array, stealing all money from one player, and taking a company token of the color of your choice. The card decks also include two events, and those cards flush either the objective cards on display or the smaller cards that players draft. When a player claims his fourth objective, each other player takes one more turn, then the game ends. Players tally the points scored for their contract (if any), their claimed objective cards, and any money still in hand. Whoever has the highest score wins!

Continental Express

All videos

5.CONTINENTAL EXPRESS ( METAL BOX ) - UNBOXING -Unboxing5:22

5.CONTINENTAL EXPRESS ( METAL BOX ) - UNBOXING -

Marius A.

Marius A.

Creators who cover this

All channels
Marius A.
Marius A.
1 video of this game

Games like this

All games

Kanagawa

2016·Bruno Cathala, Charles Chevallier

Videos
52
Creators
48
Mainly reviews

2 - 4 players·45 min·Medium weight

Looot

2024·Charles Chevallier, Laurent Escoffier

Videos
42
Creators
38
Mainly reviews and how-to-play

2 - 4 players·35 min·Medium weight

Micropolis

2018·Bruno Cathala, Charles Chevallier

Videos
36
Creators
30
Mostly how-to-play and reviews

2 - 6 players·30 min·Light weight

Abyss

2014·Bruno Cathala, Charles Chevallier

Videos
20
Creators
13
Mainly reviews and unboxings

2 - 4 players·30 - 60 min·Medium weight

About Continental Express

From BoardGameGeek:

In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each player chooses one of two contract cards dealt to them; these contracts require players to collect icons of a particular color or groups of like-colored icons or icons and company tokens of differing colors. Players then take turns drafting cards from three face-up rows; the card on the end of each row costs nothing, the card in the middle costs $1, and the card closest to each of the three decks costs $2. Players start with no money, however, and the only way to get some is to draft it – but naturally that means you'll be forgoing other cards. If a player has train cars matching one of the three face-up objective cards, he can choose to discard those train cars and claim the objective – and since the objectives have the icons that satisfy contracts, you'll probably want to do that. In addition to train cars and money, players can draft characters, taking the special action of a character when he drafts one. Actions include things like taking a train car of your choice from the card array, stealing all money from one player, and taking a company token of the color of your choice. The card decks also include two events, and those cards flush either the objective cards on display or the smaller cards that players draft. When a player claims his fourth objective, each other player takes one more turn, then the game ends. Players tally the points scored for their contract (if any), their claimed objective cards, and any money still in hand. Whoever has the highest score wins!

Designer

Charles Chevallier

Artist

Gaël Lannurien

Publisher

asmodee

Categories

Card GameTrains

Mechanics

ContractsDraftingSet CollectionTurn Order Manipulation
View on BoardGameGeek ›
Home
Games
Continental Express
cached: 142432