
1981Courtney F. Allen
Mostly playthroughs and reviews. Storm Over Arnhem is covered on BoardGameVideo.com by 2 reviews, 3 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944. The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can. Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "committed" and cannot move or fire again until the next turn. Combat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units. The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.
Storm Over Arnhem has 7 videos from 5 creators: 2 reviews, 3 playthroughs, 1 unboxing and 1 other video. They date from 2013 to January 2026.
For an opinion before you buy, start with "AH Storm Over Arnhem Folio unboxing" by WARdROBE. To see it played, watch "Storm Over Arnhem AAR" by Games from the Front, one of 3 playthroughs.
If you like it, try Up Front, Attack Sub and Legends of Robin Hood, also by Courtney F. Allen, or Warriors of God: The Wars of England & France, 1135-1453, which shares several of its mechanics.
1991Courtney F. Allen
2 - 5 players60 minLight weight
2008Makoto Nakajima, Adam Starkweather
1 - 2 players180 minMedium weight
From BoardGameGeek:
This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944. The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can. Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "committed" and cannot move or fire again until the next turn. Combat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units. The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.
Designer
Courtney F. Allen
Artists
Jean Baer, Rodger B. MacGowan, W. Scott Moores, Dale Scheaffer
Publisher
The Avalon Hill Game Co
Categories
Mechanics