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The Mighty Endeavor

The Mighty Endeavor

2005·Tim Armstrong (I), Dean Essig, Steve Newhouse

2 players
360 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany. Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river. The Mighty Endeavor - revised & expanded edition is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula. Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conquer as much German territory as possible-while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time. The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front. Game Scale: Game Turn: 10 to 15 days Hex: 15 miles / 24.1 Km Units: Company to Corps Contents (Original edition): One 22 x 34" map (France except Brittany, Belgium, Netherlands, West Germany) One countersheet (280 1/2" dual-side printed counters) One 8-page SCS-specific series rulebook One 16-page TME specific rulebook Contents (Revised & Expanded edition): One 22 x 34" full-color map (France except Brittany, Belgium, Netherlands, West Germany) One 22 x 28" full-color map (Germany except west, Austria, Czechoslovakia, Poland, Hungary) One 8.5 x 11" full-color map (Brittany) Two countersheets (560 1/2" dual-side printed counters) One 8-page SCS-specific v1.7 rulebook One 16-page TME-revised specific rulebook One 16-page TME-Expansion rulebook (source: MMP website and user's description)

The Mighty Endeavor

Watch first

Learn to play

How To Play The Mighty Endeavor parts 1 and 21:21:28

How To Play The Mighty Endeavor parts 1 and 2

Meandering Mike

Meandering Mike

Review

The Mighty Endeavor - Introduction and overview (SCS, MMP, 2005)12:05

The Mighty Endeavor - Introduction and overview (SCS, MMP, 2005)

Wise Guy History

Wise Guy History

Watch it played

The Mighty Endeavor How To Play part 3 and Turn 1 Invasion !1:38:09

The Mighty Endeavor How To Play part 3 and Turn 1 Invasion !

Meandering Mike

Meandering Mike

Which video should I watch for The Mighty Endeavor?

The Mighty Endeavor has 4 videos from 2 creators: 2 reviews, 1 how-to-play guide and 1 playthrough. They date from 2023 to May 2026.

To learn the rules, start with "How To Play The Mighty Endeavor parts 1 and 2" by Meandering Mike, which runs 1 h 21 min.

For an opinion before you buy, start with "The Mighty Endeavor - Introduction and overview (SCS, MMP, 2005)" by Wise Guy History. To see it played, watch "The Mighty Endeavor How To Play part 3 and Turn 1 Invasion !" by Meandering Mike.

If you like it, try DAK: The Campaign in North Africa, 1940-1942, Arracourt, Inflection Point: The Battle for Kalach and the Battle of Chir and Afrika: The North African Campaign, 1940-1942, also by Dean Essig.

All videos

The Mighty Endeavor - Introduction and overview (SCS, MMP, 2005)Review12:05

The Mighty Endeavor - Introduction and overview (SCS, MMP, 2005)

Wise Guy History

Wise Guy History

'Beautifully Balanced' - Review of The Mighty Endeavor [SCS, MMP]Review18:39

'Beautifully Balanced' - Review of The Mighty Endeavor [SCS, MMP]

Wise Guy History

Wise Guy History

How To Play The Mighty Endeavor parts 1 and 2How to play1:21:28

How To Play The Mighty Endeavor parts 1 and 2

Meandering Mike

Meandering Mike

The Mighty Endeavor How To Play part 3 and Turn 1 Invasion !Playthrough1:38:09

The Mighty Endeavor How To Play part 3 and Turn 1 Invasion !

Meandering Mike

Meandering Mike

Creators who cover this

All channels
Meandering Mike
Meandering Mike
2 videos of this game
Wise Guy History
Wise Guy History
2 videos of this game

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About The Mighty Endeavor

From BoardGameGeek:

The Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany. Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river. The Mighty Endeavor - revised & expanded edition is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula. Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conquer as much German territory as possible-while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time. The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front. Game Scale: Game Turn: 10 to 15 days Hex: 15 miles / 24.1 Km Units: Company to Corps Contents (Original edition): One 22 x 34" map (France except Brittany, Belgium, Netherlands, West Germany) One countersheet (280 1/2" dual-side printed counters) One 8-page SCS-specific series rulebook One 16-page TME specific rulebook Contents (Revised & Expanded edition): One 22 x 34" full-color map (France except Brittany, Belgium, Netherlands, West Germany) One 22 x 28" full-color map (Germany except west, Austria, Czechoslovakia, Poland, Hungary) One 8.5 x 11" full-color map (Brittany) Two countersheets (560 1/2" dual-side printed counters) One 8-page SCS-specific v1.7 rulebook One 16-page TME-revised specific rulebook One 16-page TME-Expansion rulebook (source: MMP website and user's description)

Designers

Tim Armstrong (I), Dean Essig, Steve Newhouse

Artist

Nicolás Eskubi

Publisher

The Gamers

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridSimulation
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