2018Artem Safarov
- Videos
- 58
- Creators
- 47
1 players20 - 30 minLight weight

2013Chris Darden
Mostly reviews and playthroughs. Dungeon Roll is covered on BoardGameVideo.com by 19 reviews, 9 how-to-play guides, 17 recorded sessions, and 5 other videos.
From BoardGameGeek
The Dungeon lies before you; you've assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory. The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box. All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon! When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Dungeon Roll has 50 videos from 40 creators: 19 reviews, 9 how-to-play guides, 17 playthroughs and 5 other videos. They date from 2013 to April 2023.
To learn the rules, start with "Dungeon Roll - How To Play" by Watch It Played, which runs 20 min. For a quicker teach, "Dungeon Roll - Overview" by Watch It Played runs 6 min.
For an opinion before you buy, start with "Dungeon Roll Review - with Tom and Melody Vasel" by The Dice Tower. 17 creators have reviewed it. To see it played, watch "Critical Plays - Dungeon Roll" by Crits Happen, one of 17 playthroughs.
If you like it, try Unbroken, Cursed!?, Iron Helm or Tin Helm, which share several of its mechanics. It appears in convention videos from Gen Con 2014 and Gen Con 2013.
8 of 40
2018Artem Safarov
1 players20 - 30 minLight weight
2023Jacob Haydel
1 players3 - 10 minLight weight
From BoardGameGeek:
The Dungeon lies before you; you've assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory. The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box. All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon! When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Designer
Chris Darden
Artists
Eric J. Carter, Ryan Johnson, Rob Lundy
Publisher
Tasty Minstrel Games
Mechanics