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The Struggle for New France

The Struggle for New France

2013·Bill Molyneaux

1 - 2 players
90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The Struggle for New France is an introductory level point to point movement Strategic level board wargame for the Seven Years War (1755-1762), focusing on events occurring in North America as a grand campaign game. The game focuses on ease of play with the use of cards to determine reinforcements, political issues and supply problems without creating a lot of extra rules. The Indians of North American and how they influenced the French and Indian war is well represented along with leaders and special units such as Roger's Rangers and siege guns. Struggle for New France is a two player game - Players will need to move their army points along the point paths and also with the use of their combat cards to outguess what their opponent is also trying to do. The playing cards effect may aspects of the game from supply, political issues and reinforcements. However the cards do not make the game since you are only allowed to play one card per turn. The 2nd edition includes refined rules and all new artwork.

The Struggle for New France

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The Struggle For New France 2nd Edition UnboxingUnboxing9:35

The Struggle For New France 2nd Edition Unboxing

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My Own Worst Enemy
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About The Struggle for New France

From BoardGameGeek:

The Struggle for New France is an introductory level point to point movement Strategic level board wargame for the Seven Years War (1755-1762), focusing on events occurring in North America as a grand campaign game. The game focuses on ease of play with the use of cards to determine reinforcements, political issues and supply problems without creating a lot of extra rules. The Indians of North American and how they influenced the French and Indian war is well represented along with leaders and special units such as Roger's Rangers and siege guns. Struggle for New France is a two player game - Players will need to move their army points along the point paths and also with the use of their combat cards to outguess what their opponent is also trying to do. The playing cards effect may aspects of the game from supply, political issues and reinforcements. However the cards do not make the game since you are only allowed to play one card per turn. The 2nd edition includes refined rules and all new artwork.

Designer

Bill Molyneaux

Artists

Tim Allen, José Ramón Faura, Ryan Heilman

Publisher

Blue Panther

Categories

Age of ReasonAmerican Indian WarsWargame

Mechanics

Area Movement
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