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Jake and the Never Land Pirates: Who Shook Hook?

Jake and the Never Land Pirates: Who Shook Hook?

2012·Forrest-Pruzan Creative

2 - 4 players
0 min
Light weight: Learn it in minutes

From BoardGameGeek

Captain Hook is snoozing in his hammock, surrounded by all the treasure he's nabbed from Jake and his pirate crew. Spin the spinner to choose your challenge, then use the sword, the fishing pole, or the shovel to pluck a piece of treasure! But steady as she goes–you need to grab the loot without sending Hook tumbling into the water where Tick Tock Croc awaits. This imaginative, play-packed game is sure to be a hit with clever little pirates. In this game, players have to remove treasures from a wobbly hammock using a tool. Each turn, a player spins the spinner, and moves his pawn according to the number spun. The space that he lands on puts a restriction on his next attempt to get a treasure by either specifying the color of the treasure, the kind of treasure or the tool to use. The game ends when all the treasures have been removed from the hammock; the player with the most treasures wins. The game also ends when Captain Hook (which is also in the hammock, next to the treasures) falls from the hammock. In that case, the player who caused him to fall cannot win - the player other than him with the most treasures wins the game.

Jake and the Never Land Pirates: Who Shook Hook?

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About Jake and the Never Land Pirates: Who Shook Hook?

From BoardGameGeek:

Captain Hook is snoozing in his hammock, surrounded by all the treasure he's nabbed from Jake and his pirate crew. Spin the spinner to choose your challenge, then use the sword, the fishing pole, or the shovel to pluck a piece of treasure! But steady as she goes–you need to grab the loot without sending Hook tumbling into the water where Tick Tock Croc awaits. This imaginative, play-packed game is sure to be a hit with clever little pirates. In this game, players have to remove treasures from a wobbly hammock using a tool. Each turn, a player spins the spinner, and moves his pawn according to the number spun. The space that he lands on puts a restriction on his next attempt to get a treasure by either specifying the color of the treasure, the kind of treasure or the tool to use. The game ends when all the treasures have been removed from the hammock; the player with the most treasures wins. The game also ends when Captain Hook (which is also in the hammock, next to the treasures) falls from the hammock. In that case, the player who caused him to fall cannot win - the player other than him with the most treasures wins the game.

Designer

Forrest-Pruzan Creative

Publisher

Wonder Forge

Categories

Children's GameMovies & TVPirates

Mechanics

Roll and MoveDexterity
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