2024Michael Rinella, Paul Rohrbaugh
- Videos
- 13
- Creators
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1 players0 minMedium weight

2012Paul Rohrbaugh
From BoardGameGeek
This is the eleventh game in the Pocket Battle Games series from LPS, Inc. Strategic level American Civil War on a postcard. The map of the Confederacy is divided into areas. The U.S player must strangle the Confederacy and reduce their will to continue fighting. Players use a standard deck of playing cards to activate armies (three Confederate and up to six Union) for movement and combat. Units can fight enemy armies in the same area. Combat is done by rolling 1D6, adding combat strength (for the Union) or Resistance Level (for the Confederates) and comparing results. Highest result wins. Losses are taken in retreats or in step losses. There are up to eight turns, each of which is six months. The key mechanic is the Confederate Resistance Level (CRL). As Union armies occupy areas, the CRL falls. If the CRL falls to zero before the end of turn 8, the Union player wins, otherwise the Confederate player wins.
2024Michael Rinella, Paul Rohrbaugh
1 players0 minMedium weight
2017Paul Rohrbaugh
2 players30 - 60 minMedium weight
2023Paul Rohrbaugh
1 - 2 players180 - 240 min
2013Paul Rohrbaugh
2 players90 minLight weight
From BoardGameGeek:
This is the eleventh game in the Pocket Battle Games series from LPS, Inc. Strategic level American Civil War on a postcard. The map of the Confederacy is divided into areas. The U.S player must strangle the Confederacy and reduce their will to continue fighting. Players use a standard deck of playing cards to activate armies (three Confederate and up to six Union) for movement and combat. Units can fight enemy armies in the same area. Combat is done by rolling 1D6, adding combat strength (for the Union) or Resistance Level (for the Confederates) and comparing results. Highest result wins. Losses are taken in retreats or in step losses. There are up to eight turns, each of which is six months. The key mechanic is the Confederate Resistance Level (CRL). As Union armies occupy areas, the CRL falls. If the CRL falls to zero before the end of turn 8, the Union player wins, otherwise the Confederate player wins.
Designer
Paul Rohrbaugh
Artists
Ilya Kudriashov, Luke T. Moore
Publisher
LPS, Inc.
Categories
Mechanics