
2013Paul Peterson
Mostly reviews. Smash Up: Awesome Level 9000 is covered on BoardGameVideo.com by 9 reviews and 2 how-to-play guides.
From BoardGameGeek
Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 - a.k.a. Smash Up II - integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes: Killer Plants - Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! *rimshot* Ghosts - Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks - Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry - What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases.
Smash Up: Awesome Level 9000 has 11 videos from 11 creators: 9 reviews and 2 how-to-play guides. They date from 2013 to May 2020.
To learn the rules, start with "Smash Up Awesome Level 9000 Strategy Primer" by Board Game Business Podcast, which runs 18 min. For a quicker teach, "Smash Up - The First 2 Expansions (NL)" by Nox' Spellenzolder runs 8 min.
For an opinion before you buy, start with "Smash Up: Awesome Level 9000 Review - with Tom Vasel" by The Dice Tower. 9 creators have reviewed it.
If you like it, try Smash Up, Guillotine, Smash Up: Disney Edition and The Ninth World: A Skillbuilding Game for Numenera, also by Paul Peterson.
8 of 11
2022Sean Fletcher, Paul Peterson
2 - 4 players30 - 60 minMedium weight
2018Paul Peterson, Boyan Radakovich, Mike Selinker
1 - 5 players30 - 60 minMedium weight
From BoardGameGeek:
Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 - a.k.a. Smash Up II - integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes: Killer Plants - Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! *rimshot* Ghosts - Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks - Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry - What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases.
Designer
Paul Peterson
Artists
Conceptopolis, Dinobot Illustration
Publisher
Alderac Entertainment Group
Mechanics