2010Rob Heinsoo, Peter Lee, Mike Mearls, Bill Slavicsek
- Videos
- 148
- Creators
- 53
1 - 5 players60 minMedium weight

2013Chris Dupuis, Peter Lee, Rodney Thompson
Mainly reviews. Lords of Waterdeep: Scoundrels of Skullport is covered on BoardGameVideo.com by 15 reviews, 8 how-to-play guides, 7 recorded sessions, 3 unboxings, and 4 other videos.
From BoardGameGeek
Scoundrels of Skullport adds new content for Lords of Waterdeep. It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There's also a new faction, the Gray Hands, so now a sixth player can join in the fun! The Undermountain Module Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers. The Skullport Module Skullport-also known as the Port of Shadow-is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game. Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.
Lords of Waterdeep: Scoundrels of Skullport has 37 videos from 3 creators: 15 reviews, 8 how-to-play guides, 7 playthroughs, 3 unboxings and 4 other videos. They date from 2013 to January 2025.
To learn the rules, start with "Learn how to play Lords of Waterdeep Scoundrels of Skullport better", which runs 11 min. For a quicker teach, "EXPANSIÓNES LORDS OF WATERDEEP - Tutorial" runs 5 min.
For an opinion before you buy, start with "Dice Tower Reviews: Lords of Waterdeep: Scoundrels of Skullport". To see it played, watch "Scoundrels of Skullport Pt 1", one of 7 playthroughs.
If you like it, try Dungeons & Dragons: Castle Ravenloft Board Game, Horrified, Lords of Waterdeep and Horrified: World of Monsters, also by Peter Lee.
2 of 3
2010Rob Heinsoo, Peter Lee, Mike Mearls, Bill Slavicsek
1 - 5 players60 minMedium weight
2019Prospero Hall, Peter Lee
1 - 5 players60 minMedium weight
2012Peter Lee, Rodney Thompson
2 - 5 players60 - 120 minMedium weight
2024Peter Lee, Michael Mulvihill
1 - 5 players60 minMedium weight
From BoardGameGeek:
Scoundrels of Skullport adds new content for Lords of Waterdeep. It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There's also a new faction, the Gray Hands, so now a sixth player can join in the fun! The Undermountain Module Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers. The Skullport Module Skullport-also known as the Port of Shadow-is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game. Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.
Designers
Chris Dupuis, Peter Lee, Rodney Thompson
Artists
Scott Altmann, Alex Aparin, Ralph Beisner, Zoltan Boros, Noah Bradley, Kai Carpenter, Milivoj Ceran, Stephen Crowe and 34 more
Publisher
Wizards of the Coast
Categories