2019Larry Harris, Jr.
- Videos
- 66
- Creators
- 21
2 - 6 players120 - 360 minHeavy weight

2013Larry Harris, Jr.
Mostly playthroughs. Axis & Allies: WWI 1914 is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, 12 recorded sessions, and 1 unboxings.
From BoardGameGeek
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Axis & Allies: WWI 1914 has 18 videos from 10 creators: 4 reviews, 1 how-to-play guide, 12 playthroughs and 1 unboxing. They date from 2013 to June 2026.
To learn the rules, start with "Harsh Rules: Let's Learn to Play - Axis & Allies: WWI 1914" by Harsh Rules, which runs 50 min.
For an opinion before you buy, start with "Axis and Allies World War One 1914 Review" by Boardgame and Classic Comics Reviews. 4 creators have reviewed it. To see it played, watch "Axis and Allies 1914 Game 1 turn 1" by Brick City Toys, one of 12 playthroughs.
If you like it, try War Room, Axis & Allies: 1942, Axis & Allies: North Africa and Axis & Allies Anniversary Edition, also by Larry Harris, Jr..
8 of 10
2019Larry Harris, Jr.
2 - 6 players120 - 360 minHeavy weight
2009Larry Harris, Jr.
2 - 5 players240 minHeavy weight
2024Larry Harris, Jr., Matt Hyra
2 - 4 players180 - 300 minHeavy weight
2008Larry Harris, Jr.
2 - 6 players360 minHeavy weight
From BoardGameGeek:
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Designer
Larry Harris, Jr.
Artists
Jim Butcher (II), Nick Issac, Ryan Sansaver
Publisher
Avalon Hill
Mechanics