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Euphoria: Build a Better Dystopia

Euphoria: Build a Better Dystopia

2013·Jamey Stegmaier, Alan Stone

Videos
7
Creators
7

Mostly reviews and playthroughs. Euphoria: Build a Better Dystopia is covered on BoardGameVideo.com by 3 reviews, 2 recorded sessions, and 2 unboxings.

2 - 6 players
60 min
Heavy weight: Expect a long teach

From BoardGameGeek

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren't alone. Outside the city are those who experienced the apocalypse firsthand-they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they've patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge-that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts-especially matching pairs-and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Euphoria: Build a Better Dystopia

Watch first

Review

Merlin Reviews Euphoria: Build a Better Dystopia16:29

Merlin Reviews Euphoria: Build a Better Dystopia

Merlin's Manor

Merlin's Manor

Watch it played

Euphoria- Playthrough1:32:28

Euphoria- Playthrough

Loud N Board Gaming

Loud N Board Gaming

Which Euphoria: Build a Better Dystopia video should I watch?

Euphoria: Build a Better Dystopia has 7 videos from 7 creators: 3 reviews, 2 playthroughs and 2 unboxings. They date from 2022 to March 2026.

For an opinion before you buy, start with "Merlin Reviews Euphoria: Build a Better Dystopia" by Merlin's Manor. 3 creators have reviewed it. To see it played, watch "Euphoria- Playthrough" by Loud N Board Gaming, one of 2 playthroughs.

If you like it, try Viticulture Essential Edition, Tapestry, Vantage and Expeditions, also by Jamey Stegmaier.

All videos

Euphoria- PlaythroughPlaythrough1:32:28

Euphoria- Playthrough

Loud N Board Gaming

Loud N Board Gaming

Merlin Reviews Euphoria: Build a Better DystopiaReview16:29

Merlin Reviews Euphoria: Build a Better Dystopia

Merlin's Manor

Merlin's Manor

Euphoria: Build a Better Dystopia - CHIPPI Review!Review23:10

Euphoria: Build a Better Dystopia - CHIPPI Review!

Nacho Average TableTop

Nacho Average TableTop

Euphoria - Board Game Unboxing & Reboxing - What's in the Box?Unboxing14:45

Euphoria - Board Game Unboxing & Reboxing - What's in the Box?

The Brosey Game Company

The Brosey Game Company

Mista Rau Gaming Solo! Euphoria w/ Ignorance is BlissPlaythrough1:39:51

Mista Rau Gaming Solo! Euphoria w/ Ignorance is Bliss

Mista Rau Gaming

Mista Rau Gaming

Euphoria - Solo Playthrough & ReviewReview1:06:28

Euphoria - Solo Playthrough & Review

Cardboard Minute

Cardboard Minute

UNBOXING EUPHORIA: Build a Better Distopia - Board Game - #indaboxUnboxing3:48

UNBOXING EUPHORIA: Build a Better Distopia - Board Game - #indabox

Stocaylus

Stocaylus

Creators who cover this

All channels
Cardboard Minute
Cardboard Minute
1 video of this game
Loud N Board Gaming
Loud N Board Gaming
1 video of this game
Merlin's Manor
Merlin's Manor
1 video of this game
Mista Rau Gaming
Mista Rau Gaming
1 video of this game
Nacho Average TableTop
Nacho Average TableTop
1 video of this game
Stocaylus
Stocaylus
1 video of this game
The Brosey Game Company
The Brosey Game Company
1 video of this game

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About Euphoria: Build a Better Dystopia

From BoardGameGeek:

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren't alone. Outside the city are those who experienced the apocalypse firsthand-they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they've patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge-that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts-especially matching pairs-and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Designers

Jamey Stegmaier, Alan Stone

Artist

Jacqui Davis

Publisher

Stonemaier Games

Categories

Science Fiction

Mechanics

Dice RollingHand ManagementRaceSet Collection
View on BoardGameGeek ›
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