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Whist

Whist

2 - 4 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Whist is a trick taking standard deck playing card game that was played widely in the 18th and 19th centuries and is often mentioned in literature from that time period. The most basic version of the game features fixed partnerships with no bidding. The game uses a single deck, and follows the basic mechanics of most trick taking games: the starting player leads a suit, and then the other players are forced to follow unless they have none of that suit left, in which case they are allowed to either toss a useless card of another suit, or to play a trump. The object of Whist is to acquire tricks in excess of 6, each 1 of which scores 1 point. In this basic form the game usually goes to 5, though 7 and 9 point variations were also common. The trumps in standard Whist were determined by facing the last card to be dealt. In addition, like most card games, there are a large variety of variants. A common one involves pre-determing the trump suit, and running them in order from hand to hand. (For instance: Hearts first, then Diamonds, Spades, and finally Clubs, and then start over again) Another, less popular and luck oriented variant involves giving a 4 point bonus to a partnership if it held the 'Honours' run of A - K - Q - J in the suit that was trump for that hand or 2 points if it had 3 of the 4. As this is based on the cards as dealt it is a very luck based option, and as such has fallen out of common use though it was once considered a standard way to play the game. Other variants include bidding (quite common, and turn the game into something closely resembling Spades) and two player adaptations.

Whist

Which Whist video should I watch?

Whist has 2 videos from 2 creators: 2 how-to-play guides. They date from 2022 to February 2024.

If you like it, try Yokai Septet, Rowdy Partners, Aurum or Shamans, which share several of its mechanics.

All videos

How to Play Bid Whist | full example round included!How to play10:59

How to Play Bid Whist | full example round included!

Game Rules

Game Rules

How to Play Whist - trick taking card gameHow to play5:14

How to Play Whist - trick taking card game

Riffle Shuffle & Roll

Riffle Shuffle & Roll

Creators who cover this

All channels
Game Rules
Game Rules
1 video of this game
Riffle Shuffle & Roll
Riffle Shuffle & Roll
1 video of this game

Games like this

All games

Yokai Septet

2018·Muneyuki Yokouchi (横内宗幸)

Videos
24
Creators
21
Mostly how-to-play and reviews

2 - 4 players·30 - 45 min·Light weight

Rowdy Partners

2025·Jason Hager, Darren Reckner

Videos
21
Creators
15
Mainly reviews

2 - 4 players·30 - 60 min

Aurum

2023·Shreesh Bhat

Videos
31
Creators
20
Mainly reviews

3 - 4 players·30 - 45 min·Medium weight

Shamans

2021·Cédrick Chaboussit

Videos
37
Creators
9
Mainly reviews

3 - 5 players·30 - 60 min·Medium weight

About Whist

From BoardGameGeek:

Whist is a trick taking standard deck playing card game that was played widely in the 18th and 19th centuries and is often mentioned in literature from that time period. The most basic version of the game features fixed partnerships with no bidding. The game uses a single deck, and follows the basic mechanics of most trick taking games: the starting player leads a suit, and then the other players are forced to follow unless they have none of that suit left, in which case they are allowed to either toss a useless card of another suit, or to play a trump. The object of Whist is to acquire tricks in excess of 6, each 1 of which scores 1 point. In this basic form the game usually goes to 5, though 7 and 9 point variations were also common. The trumps in standard Whist were determined by facing the last card to be dealt. In addition, like most card games, there are a large variety of variants. A common one involves pre-determing the trump suit, and running them in order from hand to hand. (For instance: Hearts first, then Diamonds, Spades, and finally Clubs, and then start over again) Another, less popular and luck oriented variant involves giving a 4 point bonus to a partnership if it held the 'Honours' run of A - K - Q - J in the suit that was trump for that hand or 2 points if it had 3 of the 4. As this is based on the cards as dealt it is a very luck based option, and as such has fallen out of common use though it was once considered a standard way to play the game. Other variants include bidding (quite common, and turn the game into something closely resembling Spades) and two player adaptations.

Categories

Card Game

Mechanics

Team-Based GameTrick-taking & Climbing
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