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Triumph & Tragedy: European Balance of Power 1936-1945

Triumph & Tragedy: European Balance of Power 1936-1945

2015·Craig Besinque

Videos
51
Creators
20

Mainly how-to-play and playthroughs. Triumph & Tragedy: European Balance of Power 1936-1945 is covered on BoardGameVideo.com by 12 reviews, 17 how-to-play guides, 16 recorded sessions, 1 unboxings, and 5 other videos.

2 - 3 players
240 - 360 min
Heavy weight: Expect a long teach

From BoardGameGeek

Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours.

Triumph & Tragedy: European Balance of Power 1936-1945

Watch first

Learn to play

Triumph and Tragedy Extended Example of Play (1 of 2)41:27

Triumph and Tragedy Extended Example of Play (1 of 2)

Stuka Joe

Stuka Joe

Review

Triumph and Tragedy (GMT) Review33:21

Triumph and Tragedy (GMT) Review

MarcoOmnigamer

MarcoOmnigamer

Watch it played

Triumph & Tragedy - '3652:21

Triumph & Tragedy - '36

calandale

calandale

Which Triumph & Tragedy: European Balance of Power 1936-1945 video should I watch?

Triumph & Tragedy: European Balance of Power 1936-1945 has 51 videos from 20 creators: 12 reviews, 17 how-to-play guides, 16 playthroughs, 1 unboxing and 5 other videos. They date from 2015 to April 2025.

To learn the rules, start with "Triumph and Tragedy Extended Example of Play (1 of 2)" by Stuka Joe, which runs 41 min. For a quicker teach, "How to Play Triumph & Tragedy, Part 5 - Soviet Strategy (Greek Subbed)" by Heavy Board Gaming with Jorge runs 16 min.

For an opinion before you buy, start with "Triumph and Tragedy (GMT) Review" by MarcoOmnigamer. 10 creators have reviewed it. To see it played, watch "Triumph & Tragedy - '36" by calandale, one of 16 playthroughs.

If you like it, try Conquest & Consequence, Rommel in the Desert, Hellenes: Campaigns of the Peloponnesian War and EastFront: The War in Russia 1941-45 – Second Edition, also by Craig Besinque.

All videos

Triumph & Tragedy - Insert - ChihuahuaPrint3D0:36

Triumph & Tragedy - Insert - ChihuahuaPrint3D

ChihuahuaPrint3D

ChihuahuaPrint3D

Triumph & Tragedy Playthrough #1: Manstein's Plot (1937-1939, Greek Subbed)Playthrough1:18:44

Triumph & Tragedy Playthrough #1: Manstein's Plot (1937-1939, Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

Triumph & Tragedy Playthrough #1: Manstein's Plot (1936, Greek Subbed)Playthrough39:45

Triumph & Tragedy Playthrough #1: Manstein's Plot (1936, Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 6 - West Strategy (Greek Subbed)How to play21:30

How to Play Triumph & Tragedy, Part 6 - West Strategy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 5 - Soviet Strategy (Greek Subbed)How to play15:33

How to Play Triumph & Tragedy, Part 5 - Soviet Strategy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 4 - Beginners' Tips and German Strategy (Greek Subbed)How to play39:35

How to Play Triumph & Tragedy, Part 4 - Beginners' Tips and German Strategy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 3 - Combat, Blockade, Victory (Greek Subbed)How to play54:38

How to Play Triumph & Tragedy, Part 3 - Combat, Blockade, Victory (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 2 - Movement, Supply (Greek Subbed)How to play47:06

How to Play Triumph & Tragedy, Part 2 - Movement, Supply (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 1 - Map, Units, Diplomacy (Greek Subbed)How to play43:06

How to Play Triumph & Tragedy, Part 1 - Map, Units, Diplomacy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

Triumph & Tragedy - Turn 3Playthrough24:57

Triumph & Tragedy - Turn 3

My Own Worst Enemy

My Own Worst Enemy

Triumph&Tragedy Video Tutorial ITAHow to play2:09:00

Triumph&Tragedy Video Tutorial ITA

scocco2006

scocco2006

Triumph & Tragedy - Turn 2Playthrough33:08

Triumph & Tragedy - Turn 2

My Own Worst Enemy

My Own Worst Enemy

Triumph and Tragedy Extended Example of Play (1 of 2)41:27

Triumph and Tragedy Extended Example of Play (1 of 2)

Stuka Joe

Stuka Joe

Triumph and Tragedy: Extended Examples of Play (Part 2 of 2)1:23:17

Triumph and Tragedy: Extended Examples of Play (Part 2 of 2)

Stuka Joe

Stuka Joe

Triumph & Tragedy - intro1:19:46

Triumph & Tragedy - intro

calandale

calandale

Triumph & Tragedy Video Tutorial (Parte 1)30:56

Triumph & Tragedy Video Tutorial (Parte 1)

Abuelos Games

Abuelos Games

Triumph & Tragedy Video Tutorial (Final)35:55

Triumph & Tragedy Video Tutorial (Final)

Abuelos Games

Abuelos Games

誰來桌遊勝利與悲劇 Triumph & Tragedy 03 苑任 國鴻 昆霖 艾瑞克39:31

誰來桌遊勝利與悲劇 Triumph & Tragedy 03 苑任 國鴻 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

Triumph&Tragedy Video Tutorial ITA2:09:00

Triumph&Tragedy Video Tutorial ITA

scocco2006

scocco2006

Triumph & Tragedy Video Tutorial (Parte 2)27:03

Triumph & Tragedy Video Tutorial (Parte 2)

Abuelos Games

Abuelos Games

誰來桌遊勝利與悲劇 Triumph & Tragedy 02 苑任 國鴻 昆霖 艾瑞克44:10

誰來桌遊勝利與悲劇 Triumph & Tragedy 02 苑任 國鴻 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 01 苑任 國鴻 昆霖 艾瑞克1:04:29

誰來桌遊勝利與悲劇 Triumph & Tragedy 01 苑任 國鴻 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 04 苑任 國鴻 昆霖 艾瑞克54:17

誰來桌遊勝利與悲劇 Triumph & Tragedy 04 苑任 國鴻 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

How to Play Triumph & Tragedy, Part 6 - West Strategy (Greek Subbed)21:30

How to Play Triumph & Tragedy, Part 6 - West Strategy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 5 - Soviet Strategy (Greek Subbed)15:33

How to Play Triumph & Tragedy, Part 5 - Soviet Strategy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 4 - Beginners' Tips and German Strategy (Greek Subbed)39:35

How to Play Triumph & Tragedy, Part 4 - Beginners' Tips and German Strategy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 1 - Map, Units, Diplomacy (Greek Subbed)43:06

How to Play Triumph & Tragedy, Part 1 - Map, Units, Diplomacy (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

How to Play Triumph & Tragedy, Part 2 - Movement, Supply (Greek Subbed)47:06

How to Play Triumph & Tragedy, Part 2 - Movement, Supply (Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

Triumph and Tragedy (GMT) Review33:21

Triumph and Tragedy (GMT) Review

MarcoOmnigamer

MarcoOmnigamer

TDG: Triumph & Tragedy14:59

TDG: Triumph & Tragedy

The Discriminating Gamer

The Discriminating Gamer

Triumph & Tragedy - AAR & Review11:03

Triumph & Tragedy - AAR & Review

Joe Clifford Faust

Joe Clifford Faust

Triumph & Tragedy - review35:58

Triumph & Tragedy - review

calandale

calandale

Review: Triumph & Tragedy from GMT Games - The Players' Aid22:22

Review: Triumph & Tragedy from GMT Games - The Players' Aid

The Players Aid

The Players Aid

Triumph and Tragedy - Inside the Box8:07

Triumph and Tragedy - Inside the Box

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Triumph & Tragedy Boardgame Review23:06

Triumph & Tragedy Boardgame Review

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TriumphTragedy45:20

TriumphTragedy

Game Rabble

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81.2.- Triumph and Tragedy (GMT): Explicación de reglas (sesión de juego)33:52

81.2.- Triumph and Tragedy (GMT): Explicación de reglas (sesión de juego)

Wargame Reviewer

Wargame Reviewer

81.1.- Triumph and Tragedy (GMT): Componentes+ intruducción al juego28:00

81.1.- Triumph and Tragedy (GMT): Componentes+ intruducción al juego

Wargame Reviewer

Wargame Reviewer

81.3.- Triumph and Tragedy (GMT): sesión de juego43:04

81.3.- Triumph and Tragedy (GMT): sesión de juego

Wargame Reviewer

Wargame Reviewer

Triumph & Tragedy Vídeo Reseña KLudiK - Con Cartesius!!1:21:17

Triumph & Tragedy Vídeo Reseña KLudiK - Con Cartesius!!

KludiK

KludiK

Triumph & Tragedy - '3652:21

Triumph & Tragedy - '36

calandale

calandale

Triumph & Tragedy - '3854:54

Triumph & Tragedy - '38

calandale

calandale

Triumph & Tragedy - '41 & wrap57:52

Triumph & Tragedy - '41 & wrap

calandale

calandale

Triumph & Tragedy - '4059:48

Triumph & Tragedy - '40

calandale

calandale

Triumph & Tragedy - Turn 233:08

Triumph & Tragedy - Turn 2

My Own Worst Enemy

My Own Worst Enemy

Triumph & Tragedy - Turn 159:44

Triumph & Tragedy - Turn 1

My Own Worst Enemy

My Own Worst Enemy

Triumph & Tragedy - Turn 324:57

Triumph & Tragedy - Turn 3

My Own Worst Enemy

My Own Worst Enemy

Triumph & Tragedy Playthrough #1: Manstein's Plot (1936, Greek Subbed)39:45

Triumph & Tragedy Playthrough #1: Manstein's Plot (1936, Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

誰來桌遊勝利與悲劇 Triumph & Tragedy 201 苑任 昆霖 艾瑞克45:46

誰來桌遊勝利與悲劇 Triumph & Tragedy 201 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 202 苑任 昆霖 艾瑞克44:57

誰來桌遊勝利與悲劇 Triumph & Tragedy 202 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 203 苑任 昆霖 艾瑞克44:14

誰來桌遊勝利與悲劇 Triumph & Tragedy 203 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 204 苑任 昆霖 艾瑞克55:34

誰來桌遊勝利與悲劇 Triumph & Tragedy 204 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 205 苑任 昆霖 艾瑞克45:32

誰來桌遊勝利與悲劇 Triumph & Tragedy 205 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 206 苑任 昆霖 艾瑞克43:05

誰來桌遊勝利與悲劇 Triumph & Tragedy 206 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

誰來桌遊勝利與悲劇 Triumph & Tragedy 207 苑任 昆霖 艾瑞克43:45

誰來桌遊勝利與悲劇 Triumph & Tragedy 207 苑任 昆霖 艾瑞克

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

棋盤遊戲組 BoardGameGroup “桌遊艾瑞克”

Triumph & Tragedy Playthrough #1: Manstein's Plot (1937-1939, Greek Subbed)1:18:44

Triumph & Tragedy Playthrough #1: Manstein's Plot (1937-1939, Greek Subbed)

Heavy Board Gaming with Jorge

Heavy Board Gaming with Jorge

Triumph & Tragedy: European Balance of Power 1936-1945, by GMT Games - Unboxing (Greek)10:16

Triumph & Tragedy: European Balance of Power 1936-1945, by GMT Games - Unboxing (Greek)

Panos Salteas

Panos Salteas

8 of 20

Creators who cover this

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calandale
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About Triumph & Tragedy: European Balance of Power 1936-1945

From BoardGameGeek:

Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours.

Designer

Craig Besinque

Artists

Charles Kibler, Rodger B. MacGowan

Publisher

GMT Games

Categories

EconomicPoliticalTerritory BuildingWargame

Mechanics

Area Majority / InfluenceArea MovementCard-DrivenDice Rolling
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Triumph & Tragedy: European Balance of Power 1936-1945
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