boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Custer's Final Campaign: 7th Cavalry at Little Bighorn

Custer's Final Campaign: 7th Cavalry at Little Bighorn

2012·Joseph Miranda

2 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

From DecisionGames.com: "7th Cavalry at Little Bighorn In 1876 the US Army engaged the Indians of the northern Great Plains in a campaign that culminated in the destruction of Gen. George Armstrong Custer and most of his command at the Battle of the Little Bighorn. This two-player game covers that entire campaign. One player commands Army forces, including the regiments and battalions forming the three commands that participated in the original campaign: Crook's, Gibbon's and Terry's. The other player controls various Indian tribes, each rated for its fighting strength in warriors. The point-to-point map stretches from Fort Abraham Lincoln in the Dakotas to Helena, Montana. In between are famous historic battle sites such as Powder River, the Rosebud, and the Little Bighorn. Custer's Final Campaign is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds-or perhaps go down to inglorious defeat. Some of the cards include: Tribal Raiding, Indians Leave Reservation, and Gary Owen. Combat is resolved via a quasi-tactical procedure. There are special rules for: Gatling guns, "dog soldiers," Army riverboats, and leaders such as Crazy Horse, Nelson Miles, Sitting Bull and Custer himself.

Custer's Final Campaign: 7th Cavalry at Little Bighorn

All videos

Custers Final CampaignPlaythrough15:07

Custers Final Campaign

Gaming with ER Bickford

Gaming with ER Bickford

Creators who cover this

All channels
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game

Games like this

All games

World War I: 1914-1918

1975·Jim Dunnigan, Joseph Miranda

Videos
29
Creators
7
Mainly playthroughs

2 players·180 min·Medium weight

Trajan: Ancient Wars Series Expansion Kit

2004·Joseph Miranda

Videos
17
Creators
1
How-to-play

1 - 2 players·240 min·Heavy weight

Midway Solitaire

2017·Eric R. Harvey, Joseph Miranda

Videos
13
Creators
3
Mainly unboxings and playthroughs

1 players·0 min·Heavy weight

Struggle for the Galactic Empire

2009·Joseph Miranda

Videos
10
Creators
5
Mostly playthroughs and reviews

1 players·240 min·Heavy weight

About Custer's Final Campaign: 7th Cavalry at Little Bighorn

From BoardGameGeek:

From DecisionGames.com: "7th Cavalry at Little Bighorn In 1876 the US Army engaged the Indians of the northern Great Plains in a campaign that culminated in the destruction of Gen. George Armstrong Custer and most of his command at the Battle of the Little Bighorn. This two-player game covers that entire campaign. One player commands Army forces, including the regiments and battalions forming the three commands that participated in the original campaign: Crook's, Gibbon's and Terry's. The other player controls various Indian tribes, each rated for its fighting strength in warriors. The point-to-point map stretches from Fort Abraham Lincoln in the Dakotas to Helena, Montana. In between are famous historic battle sites such as Powder River, the Rosebud, and the Little Bighorn. Custer's Final Campaign is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds-or perhaps go down to inglorious defeat. Some of the cards include: Tribal Raiding, Indians Leave Reservation, and Gary Owen. Combat is resolved via a quasi-tactical procedure. There are special rules for: Gatling guns, "dog soldiers," Army riverboats, and leaders such as Crazy Horse, Nelson Miles, Sitting Bull and Custer himself.

Designer

Joseph Miranda

Artists

Brandon Pennington, Joe Youst

Publisher

Decision Games (I)

Categories

American Indian WarsWargame

Mechanics

Dice RollingArea Movement
View on BoardGameGeek ›
Home
Games
Custer's Final Campaign: 7th Cavalry at Little Bighorn
cached: 129313