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1860: Railways on the Isle of Wight

1860: Railways on the Isle of Wight

2004·Mike Hutton

2 - 4 players
180 - 240 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

A game tracing the development of railways on the Isle of Wight, 1860 is part of the 18xx series of economic railway games, based on Francis Tresham's original concepts. As in other 18xx games, the winner is the player with the greatest combined wealth (cash on hand + value of stocks held + value of private companies owned) at the end of the game. Play progresses in a series of alternating stock and operating rounds. During stock rounds, players may purchase and sell stock in corporations. During operating rounds, the corporations lay track, place railway stations (tokens), run trains for revenue to be withheld or paid out, and purchase trains. The player who owns the most stock in a given corporation makes all decisions for said corporation during an operating round. The game is notable for the small size of the board compared to many 18xx games, and its innovative game end: The climax of play sees the beginnings of railway nationalization in the United Kingdom, with the weakest companies being eliminated from private operation earlier than those which are the healthiest. Other notable differences from most 18xx games include: -Players may own up to 100% of a corporation, and may sell presidents' certificates into the bank pool, at which time a corporation goes into receivership and continues to operate. -Corporations are never required to own trains, and thus player bankruptcy is impossible. Instead, a trainless corporation becomes insolvent and leases a train based on the current phase, withholding all earnings. -Corporations are allowed to run one train through one “tokened out” city once per operating round, which makes strategic route building and station placement key. The game was initially produced in a small print run of c.100 copies. JKLM and Z-Man games released a larger, but still limited, 2nd edition (with an alternate map) in 2010. In 2021, All-Aboard Games funded the publication of a 3rd edition through Kickstarter which was backed more than 1000 times.

1860: Railways on the Isle of Wight

Which 1860: Railways on the Isle of Wight video should I watch?

1860: Railways on the Isle of Wight has 2 videos from 2 creators: 1 playthrough and 1 unboxing. They date from March to October 2022.

If you like it, try 1862: Railway Mania in the Eastern Counties, also by Mike Hutton, or 1830: Railways & Robber Barons, Shikoku 1889 and Steam, which share several of its mechanics.

All videos

1860: Railways On The Isle Of Wight Board Game I Unboxing (No Talking)Unboxing4:01

1860: Railways On The Isle Of Wight Board Game I Unboxing (No Talking)

fenirob

fenirob

A lonesome Gamer plays 1860 pt 1Playthrough43:45

A lonesome Gamer plays 1860 pt 1

callasmar

callasmar

Creators who cover this

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callasmar
callasmar
1 video of this game
fenirob
fenirob
1 video of this game

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About 1860: Railways on the Isle of Wight

From BoardGameGeek:

A game tracing the development of railways on the Isle of Wight, 1860 is part of the 18xx series of economic railway games, based on Francis Tresham's original concepts. As in other 18xx games, the winner is the player with the greatest combined wealth (cash on hand + value of stocks held + value of private companies owned) at the end of the game. Play progresses in a series of alternating stock and operating rounds. During stock rounds, players may purchase and sell stock in corporations. During operating rounds, the corporations lay track, place railway stations (tokens), run trains for revenue to be withheld or paid out, and purchase trains. The player who owns the most stock in a given corporation makes all decisions for said corporation during an operating round. The game is notable for the small size of the board compared to many 18xx games, and its innovative game end: The climax of play sees the beginnings of railway nationalization in the United Kingdom, with the weakest companies being eliminated from private operation earlier than those which are the healthiest. Other notable differences from most 18xx games include: -Players may own up to 100% of a corporation, and may sell presidents' certificates into the bank pool, at which time a corporation goes into receivership and continues to operate. -Corporations are never required to own trains, and thus player bankruptcy is impossible. Instead, a trainless corporation becomes insolvent and leases a train based on the current phase, withholding all earnings. -Corporations are allowed to run one train through one “tokened out” city once per operating round, which makes strategic route building and station placement key. The game was initially produced in a small print run of c.100 copies. JKLM and Z-Man games released a larger, but still limited, 2nd edition (with an alternate map) in 2010. In 2021, All-Aboard Games funded the publication of a 3rd edition through Kickstarter which was backed more than 1000 times.

Designer

Mike Hutton

Artist

Mike Hutton

Publisher

All-Aboard Games

Categories

EconomicTrainsTransportation

Mechanics

Auction / BiddingNetwork and Route BuildingStocks & InvestmentTile Placement
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