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Space Cadets: Away Missions

Space Cadets: Away Missions

2015·Dan Raspler, Al Rose

1 - 6 players
60 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of. Then the rumors began - whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity! Thus was born the Rocket Patrol - an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars. Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels. Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.

Space Cadets: Away Missions

Watch first

Review

Space Cadets Away Missions Review22:57

Space Cadets Away Missions Review

masacuna

masacuna

Watch it played

SCAM: Escape From The Slave Saucer: Intro & Episode 125:02

SCAM: Escape From The Slave Saucer: Intro & Episode 1

Paul Darcy

Paul Darcy

Which Space Cadets: Away Missions video should I watch?

Space Cadets: Away Missions has 2 videos from 2 creators: 1 review and 1 playthrough. They date from 2017 to September 2026.

For an opinion before you buy, start with "Space Cadets Away Missions Review" by masacuna. To see it played, watch "SCAM: Escape From The Slave Saucer: Intro & Episode 1" by Paul Darcy.

If you like it, try Power Rangers: Heroes of the Grid, Deep Madness, Spark Riders 3000 or Flock Together, which share several of its mechanics.

All videos

SCAM: Escape From The Slave Saucer: Intro & Episode 1Playthrough25:02

SCAM: Escape From The Slave Saucer: Intro & Episode 1

Paul Darcy

Paul Darcy

Space Cadets Away Missions ReviewReview22:57

Space Cadets Away Missions Review

masacuna

masacuna

Creators who cover this

All channels
masacuna
masacuna
1 video of this game
Paul Darcy
Paul Darcy
1 video of this game

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About Space Cadets: Away Missions

From BoardGameGeek:

Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of. Then the rumors began - whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity! Thus was born the Rocket Patrol - an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars. Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels. Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.

Designers

Dan Raspler, Al Rose

Artists

William Bricker, Carmen Cerra

Publisher

Stronghold Games

Categories

AdventureFightingMiniaturesScience Fiction

Mechanics

Action PointsCooperative GameDice RollingLine of Sight
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