Primordial Soup

Primordial Soup

1997Doris Matthäus, Frank Nestel

3 - 4 players
90 min
2.7/5 weight

From BoardGameGeek

In Primordial Soup each player controls a species of primitive "amoeboid" organisms. Together these species form an ecosystem where each feeds on the excreta of the others. To win a player must guide the evolution of their species to increase their population and the sophistication of their genes. Each round consists of various phases. Firstly each organism must move (either by drifting or under its own power) and then feed. Then the environment undergoes a random change which changes the direction of drift and may force some organisms to give up genes. Then the species may buy new genes, and then may reproduce. At this point some organisms will die and finally each species is scored. This is repeated until either a species gets at least 42 points or the environment cards are exhausted. The possible genes include genes for enhanced control of movement, more efficient metabolism, more efficient reproduction, attack and defence. Expanded by: Primordial Soup: Freshly Spiced

Creators who cover this

Game Time! with Cosmo
Game Time! with Cosmo
1 video of this game
The Dice Tower
The Dice Tower
1 video of this game

Games like this

2024Doris Matthäus, Frank Nestel

Videos
6
Creators
6
Mostly reviews and how-to-play

2 - 6 players20 - 60 min2.0 weight

1999Doris Matthäus, Frank Nestel

Videos
5
Creators
4
Mainly reviews

3 - 7 players60 min1.5 weight

2001Doris Matthäus, Frank Nestel

Videos
1
Creators
1
Reviews

3 - 5 players90 min2.6 weight

2007Günter Burkhardt, Stefan Dorra, Doris Matthäus, Frank Nestel, Karl-Heinz Schmiel

Videos
1
Creators
1
Playthroughs

2 - 6 players30 - 60 min2.4 weight

About Primordial Soup

From BoardGameGeek:

In Primordial Soup each player controls a species of primitive "amoeboid" organisms. Together these species form an ecosystem where each feeds on the excreta of the others. To win a player must guide the evolution of their species to increase their population and the sophistication of their genes. Each round consists of various phases. Firstly each organism must move (either by drifting or under its own power) and then feed. Then the environment undergoes a random change which changes the direction of drift and may force some organisms to give up genes. Then the species may buy new genes, and then may reproduce. At this point some organisms will die and finally each species is scored. This is repeated until either a species gets at least 42 points or the environment cards are exhausted. The possible genes include genes for enhanced control of movement, more efficient metabolism, more efficient reproduction, attack and defence. Expanded by: Primordial Soup: Freshly Spiced

Designers

Doris Matthäus, Frank Nestel

Artist

Doris Matthäus

Categories

Prehistoric

Mechanics

BiasDice RollingGrid MovementVariable Player Powers
View on BoardGameGeek ›