Courtier

Courtier

2012Philip duBarry

2 - 4 players
45 min
2.4/5 weight

From BoardGameGeek

The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city's society. In Courtier, you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world. In Courtier, 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker, manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest. Play influence cards to gain sway over a key courtier, or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition, and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game. Number 1 in the Tempest Shared World Game Series

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The Discriminating Gamer
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About Courtier

From BoardGameGeek:

The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city's society. In Courtier, you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world. In Courtier, 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker, manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest. Play influence cards to gain sway over a key courtier, or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition, and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game. Number 1 in the Tempest Shared World Game Series

Designer

Philip duBarry

Artists

Andrew Hepworth, Jeff Himmelman

Categories

Card GameRenaissanceTerritory Building

Mechanics

Area Majority / InfluenceHand ManagementOpen DraftingVariable Player Powers
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