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Travel Battlehits

Travel Battlehits

1981

2 players
0 min

From BoardGameGeek

Typical of this game in the public domain, each player deploys one's own fleet of five ships on a ten-by-ten square grid that is hidden from the opponent. Because each ship consists of a series of pegs that are the same color rather than physical ship, units may be placed on the grid diagonally as well orthogonally. In turn, each player shoots at the other's grid by calling a location. The defender responds by "Hit!" when the call happens to be the location of a unit or "Miss!" when a unit is not located there. Each player tries to deduce where the enemy ships are and sink them. First to do so wins. Players use an erasable crayon to record calls on a second smaller grid.

Travel Battlehits

All videos

How To Play Travel Battlehits No. 8352, 1981 Lakeside Games - You're The Admiral of The NavyHow to play2:08

How To Play Travel Battlehits No. 8352, 1981 Lakeside Games - You're The Admiral of The Navy

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About Travel Battlehits

From BoardGameGeek:

Typical of this game in the public domain, each player deploys one's own fleet of five ships on a ten-by-ten square grid that is hidden from the opponent. Because each ship consists of a series of pegs that are the same color rather than physical ship, units may be placed on the grid diagonally as well orthogonally. In turn, each player shoots at the other's grid by calling a location. The defender responds by "Hit!" when the call happens to be the location of a unit or "Miss!" when a unit is not located there. Each player tries to deduce where the enemy ships are and sink them. First to do so wins. Players use an erasable crayon to record calls on a second smaller grid.

Publisher

Lakeside

Categories

Nautical

Mechanics

Roll & Write / Paper-and-PencilDeduction
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Travel Battlehits
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