Supply Lines of the American Revolution: The Northern Theater, 1775-1777

Supply Lines of the American Revolution: The Northern Theater, 1775-1777

2017Amabel Holland

Videos
6
Creators
2

Mostly playthroughs and reviews. Supply Lines of the American Revolution: The Northern Theater, 1775-1777 is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, and 3 recorded sessions.

2 players
150 - 180 min
2.7/5 weight

From BoardGameGeek

"Supply Lines of the American Revolution: The Northern Theater, 1775-1777" is a two-player game of supply, logistics, and deceit set during the first three years of the American Revolutionary War. One player, called the Patriot Player, controls the forces and destiny of the rebellious Americans; the other, the Crown Player, seeks to bring the rebels to their senses. The exact Victory Conditions of the game may vary depending on which historical events the players choose to re-enact. Many aspects of warfare have been abstracted to focus squarely on issues of supply: protecting, moving, capturing, and effectively using it to further your goals and frustrate those of your opponent. Supplies come in two flavors, and are represented on-board by wooden cubes. Food Supply is expended to move your units, and War Supply to fight. There is no hidden information, other than what your opponent intends to do, but flexible movement rules allow for considerable bluffing and misdirection. The game rewards boldness but also punishes the slightest error-- that is, if your opponent is clever enough to capitalize on it.

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About Supply Lines of the American Revolution: The Northern Theater, 1775-1777

From BoardGameGeek:

"Supply Lines of the American Revolution: The Northern Theater, 1775-1777" is a two-player game of supply, logistics, and deceit set during the first three years of the American Revolutionary War. One player, called the Patriot Player, controls the forces and destiny of the rebellious Americans; the other, the Crown Player, seeks to bring the rebels to their senses. The exact Victory Conditions of the game may vary depending on which historical events the players choose to re-enact. Many aspects of warfare have been abstracted to focus squarely on issues of supply: protecting, moving, capturing, and effectively using it to further your goals and frustrate those of your opponent. Supplies come in two flavors, and are represented on-board by wooden cubes. Food Supply is expended to move your units, and War Supply to fight. There is no hidden information, other than what your opponent intends to do, but flexible movement rules allow for considerable bluffing and misdirection. The game rewards boldness but also punishes the slightest error-- that is, if your opponent is clever enough to capitalize on it.

Designer

Amabel Holland

Artists

Alexander Krumwiede, Ania B. Ziolkowska

Categories

Age of ReasonAmerican Revolutionary WarWargame

Mechanics

Dice RollingPoint to Point Movement
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