2019Larry Harris, Jr.
- Videos
- 67
- Creators
- 21
2 - 6 players120 - 360 minHeavy weight

1997Larry Harris, Jr.
From BoardGameGeek
Lionheart is a simple wargame that is like chess but with dice rolls that determine the success or failure of a capture move. There are seven different units: King, Knight, Archer, Heavy Infantry, Infantry, Mercenary, and Peasant. Each turn players can perform any 2 actions: move, turn, or attack. Foot units move one square forward per action. Mounted units move as many unblocked squares in front of them as they like. Units attack the square they are facing (archers attack an area of squares in front of them). Attacks are resolved by rolling the combat dice. Each appropriate symbol rolled (axes or arrows) counts as a "hit". Scoring more hits than the target has hit points removes some of the units (miniatures) from the target army. The winner is the player who eliminates his opponent's King or eliminates every other warrior in his opponent's army leaving the King standing alone on the field of battle.
Lionheart has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from 2018 to July 2023.
To learn the rules, start with "Ep. 163: Lionheart Board Game Review (Parker Brothers 1997) + How To Play" by Board Game Museum, which runs 11 min.
For an opinion before you buy, start with "Parker Brothers Lionheart Wargame Review" by Centurion's Review.
If you like it, try War Room, Axis & Allies: 1942, Axis & Allies: North Africa and Axis & Allies Anniversary Edition, also by Larry Harris, Jr..
2019Larry Harris, Jr.
2 - 6 players120 - 360 minHeavy weight
2009Larry Harris, Jr.
2 - 5 players240 minHeavy weight
2024Larry Harris, Jr., Matt Hyra
2 - 4 players180 - 300 minHeavy weight
2008Larry Harris, Jr.
2 - 6 players360 minHeavy weight
From BoardGameGeek:
Lionheart is a simple wargame that is like chess but with dice rolls that determine the success or failure of a capture move. There are seven different units: King, Knight, Archer, Heavy Infantry, Infantry, Mercenary, and Peasant. Each turn players can perform any 2 actions: move, turn, or attack. Foot units move one square forward per action. Mounted units move as many unblocked squares in front of them as they like. Units attack the square they are facing (archers attack an area of squares in front of them). Attacks are resolved by rolling the combat dice. Each appropriate symbol rolled (axes or arrows) counts as a "hit". Scoring more hits than the target has hit points removes some of the units (miniatures) from the target army. The winner is the player who eliminates his opponent's King or eliminates every other warrior in his opponent's army leaving the King standing alone on the field of battle.
Designer
Larry Harris, Jr.
Publisher
Hasbro
Categories
Mechanics