2006Derek Carver, Pierre Cléquin, Bruno Faidutti, Corey Konieczka
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2 - 6 players120 - 240 minHeavy weight

1985Derek Carver
From BoardGameGeek
Players vie against each other to take over as many cities on the map as they can. The player who controls more than half of the un-razed cities of the kingdom wins. Warrior Knights is a game where players use armies to conquer cities and rout opposing forces. Cities provide income which pays for armies and city improvements. The interesting aspect of the game, though, is the Assembly where players vote on various motions drawn from the deck of Assembly cards. These motions are mainly for titles and appointments such as governors, ambassadors and other offices which give the holder additional troops, or for concessions which create additional income for the holder. As in any game of this nature, alliances are forged and broken between players in order to further goals until one player emerges victorious. Re-implemented by: Warrior Knights
2006Derek Carver, Pierre Cléquin, Bruno Faidutti, Corey Konieczka
2 - 6 players120 - 240 minHeavy weight
1983Derek Carver, Ian Livingstone, Andrew Lloyd Webber
2 - 6 players60 minLight weight
2023Madeleine Adams, Joseph N Adams
1 - 4 players40 - 120 minHeavy weight
2023Andrew McNeil
1 - 6 players120 - 300 minHeavy weight
From BoardGameGeek:
Players vie against each other to take over as many cities on the map as they can. The player who controls more than half of the un-razed cities of the kingdom wins. Warrior Knights is a game where players use armies to conquer cities and rout opposing forces. Cities provide income which pays for armies and city improvements. The interesting aspect of the game, though, is the Assembly where players vote on various motions drawn from the deck of Assembly cards. These motions are mainly for titles and appointments such as governors, ambassadors and other offices which give the holder additional troops, or for concessions which create additional income for the holder. As in any game of this nature, alliances are forged and broken between players in order to further goals until one player emerges victorious. Re-implemented by: Warrior Knights
Designer
Derek Carver
Artists
Christos Achilleos, Philip Chidlow, Angus McBride, Duncan Wilson
Publisher
Games Workshop Ltd.
Categories
Mechanics