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Seasons

Seasons

2012·Régis Bonnessée

2 - 4 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Seasons is a tactical game of cards and dice which takes place in two phases: The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards. Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water, earth, fire, air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. - Draw new cards Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season. At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Seasons

Watch first

Review

Ep.17 - Wheel of Topics: En Route, Street Masters, Seasons, Lords of Xidit, BGA,...38:02

Ep.17 - Wheel of Topics: En Route, Street Masters, Seasons, Lords of Xidit, BGA,...

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

Watch it played

Seasons Playthrough on Board Game Arena | Engine Building Strategy in Action1:25:00

Seasons Playthrough on Board Game Arena | Engine Building Strategy in Action

Tabletop Gaming Guild

Tabletop Gaming Guild

Which Seasons video should I watch?

Seasons has 3 videos from 3 creators: 1 review and 2 playthroughs. They date from 2024 to July 2026.

For an opinion before you buy, start with "Ep.17 - Wheel of Topics: En Route, Street Masters, Seasons, Lords of Xidit, BGA,..." by So Many Games, So Little Time SMGSLT. To see it played, watch "Seasons Playthrough on Board Game Arena | Engine Building Strategy in Action" by Tabletop Gaming Guild, one of 2 playthroughs.

If you like it, try Altered, Dice Forge, Altered: Skybound Odyssey and Altered: Seeds of Unity, also by Régis Bonnessée.

All videos

Seasons Playthrough on Board Game Arena | Engine Building Strategy in ActionPlaythrough1:25:00

Seasons Playthrough on Board Game Arena | Engine Building Strategy in Action

Tabletop Gaming Guild

Tabletop Gaming Guild

Can I Beat the Dummbot? | Seasons Solo GameplayPlaythrough43:11

Can I Beat the Dummbot? | Seasons Solo Gameplay

Solo Roll Adventure

Solo Roll Adventure

Ep.17 - Wheel of Topics: En Route, Street Masters, Seasons, Lords of Xidit, BGA,...Review38:02

Ep.17 - Wheel of Topics: En Route, Street Masters, Seasons, Lords of Xidit, BGA,...

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

Creators who cover this

All channels
Solo Roll Adventure
Solo Roll Adventure
1 video of this game
So Many Games, So Little Time SMGSLT
So Many Games, So Little Time SMGSLT
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game

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Mostly how-to-play

2 players·20 - 40 min·Heavy weight

About Seasons

From BoardGameGeek:

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Seasons is a tactical game of cards and dice which takes place in two phases: The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards. Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water, earth, fire, air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. - Draw new cards Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season. At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Designer

Régis Bonnessée

Artists

Régis Bonnessée, Xavier Gueniffey Durin, Stéphane Gantiez

Publisher

Libellud

Categories

Card GameFantasy

Mechanics

DraftingDice RollingHand ManagementTake That
View on BoardGameGeek ›
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