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Bloody Omaha: D-Day 1944

Bloody Omaha: D-Day 1944

2009·Kurt Martin, Ray Tapio

2 players
180 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

BLOODY OMAHA: D-DAY 1944 is a detailed new Advanced Tobruk system (ATS) game that tells the story of the D-Day landing at Omaha Beach with incredible detail. The three maps depict Omaha Beach at 50-yards per hex scale. The game maps stretch from Vierville to St. Laurent and provide every draw, house, and German Stuetzpunkt (Strong Point). The map takes the American landing from Dog Green to Easy Green, with the Dog White and Dog Red landing beaches in between. As for depth, you will be battling almost a mile inland before the ATS gamer can consider his lodgment in Normandy secure. German players will have something to say about all this as they attempt to coordinate fire from Strong Points Wn71 through Wn66. A complete beach-landing presentation is provided, taking ATS gamers personally through a historical experience akin to the first 20-minutes of the seminal film Saving Private Ryan with the difference being their personal attachment to involvement in the action. Will your leaders rally your men off the beach? In keeping with the ATS approach you will receive a stack of small, fast-playing scenarios to get you on that gorgeous map right away. But this is also a monster game that will include a super-sized supply of counters, all you need to play a giant, full-map scenario!

Bloody Omaha: D-Day 1944

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Advanced Squad Leader Scouting Report 62 - CH Omaha East BOXED EditionUnboxing36:23

Advanced Squad Leader Scouting Report 62 - CH Omaha East BOXED Edition

Advanced Squad Leader Academy

Advanced Squad Leader Academy

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Advanced Squad Leader Academy
Advanced Squad Leader Academy
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About Bloody Omaha: D-Day 1944

From BoardGameGeek:

BLOODY OMAHA: D-DAY 1944 is a detailed new Advanced Tobruk system (ATS) game that tells the story of the D-Day landing at Omaha Beach with incredible detail. The three maps depict Omaha Beach at 50-yards per hex scale. The game maps stretch from Vierville to St. Laurent and provide every draw, house, and German Stuetzpunkt (Strong Point). The map takes the American landing from Dog Green to Easy Green, with the Dog White and Dog Red landing beaches in between. As for depth, you will be battling almost a mile inland before the ATS gamer can consider his lodgment in Normandy secure. German players will have something to say about all this as they attempt to coordinate fire from Strong Points Wn71 through Wn66. A complete beach-landing presentation is provided, taking ATS gamers personally through a historical experience akin to the first 20-minutes of the seminal film Saving Private Ryan with the difference being their personal attachment to involvement in the action. Will your leaders rally your men off the beach? In keeping with the ATS approach you will receive a stack of small, fast-playing scenarios to get you on that gorgeous map right away. But this is also a monster game that will include a super-sized supply of counters, all you need to play a giant, full-map scenario!

Designers

Kurt Martin, Ray Tapio

Publisher

Critical Hit, Inc.

Categories

WargameWorld War II

Mechanics

Hex GridHidden UnitsSimulation
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