The Lord of the Rings: The Card Game – Khazad-dûm

The Lord of the Rings: The Card Game – Khazad-dûmExpansion

2011Nate French, Lukas Litzsinger

1 - 2 players
60 min
3.0/5 weight

From BoardGameGeek

Game description from the publisher: The first deluxe expansion for The Lord of the Rings: The Card Game, Khazad-dûm transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events. From Orcs and Trolls to Ringwraiths and Dragons, Middle-earth is a rich and expansive world, filled with fantastic and iconic creatures. As you venture into the ancient Dwarven realm of Khazad-dûm, you'll enter a place in Middle-earth far removed from the settings and creatures represented by the Core Set encounter cards. Dark tunnels teem with goblins, and any wrong turn could send you plummeting through pits to find yourself confronted by older and fouler things than Orcs. Therefore, in addition to expanding your existing game experience, Khazad-dûm introduces nine all-new encounter sets. These unique sets, when combined into encounter decks (as instructed by the rules), make up the three included scenarios in Khazad-dûm. Note: To play the scenarios in the subsequent "Dwarrowdelf Cycle" of Adventure Packs, you will need the new encounter sets in this expansion.

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About The Lord of the Rings: The Card Game – Khazad-dûm

From BoardGameGeek:

Game description from the publisher: The first deluxe expansion for The Lord of the Rings: The Card Game, Khazad-dûm transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events. From Orcs and Trolls to Ringwraiths and Dragons, Middle-earth is a rich and expansive world, filled with fantastic and iconic creatures. As you venture into the ancient Dwarven realm of Khazad-dûm, you'll enter a place in Middle-earth far removed from the settings and creatures represented by the Core Set encounter cards. Dark tunnels teem with goblins, and any wrong turn could send you plummeting through pits to find yourself confronted by older and fouler things than Orcs. Therefore, in addition to expanding your existing game experience, Khazad-dûm introduces nine all-new encounter sets. These unique sets, when combined into encounter decks (as instructed by the rules), make up the three included scenarios in Khazad-dûm. Note: To play the scenarios in the subsequent "Dwarrowdelf Cycle" of Adventure Packs, you will need the new encounter sets in this expansion.

Designers

Nate French, Lukas Litzsinger

Artists

Cristi Balanescu, Tiziano Baracchi, Ryan Barger, Stu Barnes, Sara Biddle, Lin Bo, Leonardo Borazio, Noah Bradley, Mike Capprotti, Stacey Diana Clark, Carolina Eade, Tony Foti, Ilich Henriquez, Tomasz Jedruszek, Andrew Johanson, Timo Karhula, Igor Kieryluk, David Lecossu, Jake Murray, David Auden Nash, Winona Nelson, Anthony Palumbo, Roman Papsuev, Gabrielle Portal, Michael Rasmussen, John Stanko, Allison Theus, Salvador Trakal, Magali Villeneuve, Ben Zweifel

Categories

Expansion for Base-gameCard GameFantasyNovel-based

Mechanics

Cooperative GameHand ManagementVariable Player Powers
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